ziinercs

Wallis & Futuna
Streamer
328 matches tracked 38 matches in 30 days
ELO ▼ 74
2,547
30-day peak: 2,622
Rank EU
#44,876
Wallis & Futuna #56 in Wallis & Futuna

How does ziinercs play?

Rating 1.18 (from 178 matches) K/R 0.86 ADR 90.7 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 178 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 3.8
Knife kills 4 in 328 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.2%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 95%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 98%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 35x 4K, 3 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.91, ADR at 95.4, Headshots at 49%
▼ Got worse
Win rate −9 pp, ELO −454

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.85
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.11. Last 3 months: 0.91 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −348 ELO
78 matches · 45% win rate
From match 5 of the day −171 ELO
22 matches · 27% win rate
On Sundays −151 ELO, win rate 47%

ziinercs loses the most ELO on Dust 2: −348 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.30 · Mirage
  4. Recorded match no. 250 · Nuke

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
53% right on the average
0.88 better than 92%
92.0 better than 90%
1.16 better than 83%
54% of 367 duels better than 63%
41% of 29 situations better than 57%
Ancient87
63% better than 81%
0.90 better than 95%
93.7 better than 92%
1.22 better than 91%
55% of 306 duels better than 65%
35% of 23 situations better than 42%
Dust 278
45% better than 24%
0.79 better than 69%
86.9 better than 76%
1.11 better than 69%
57% of 224 duels better than 77%
45% of 20 situations better than 71%
Nuke22
59% better than 62%
0.88 better than 87%
89.3 better than 78%
1.35 better than 97%
60% of 91 duels better than 86%
33% of 9 situations better than 33%
Anubis18
61% better than 77%
0.95 better than 98%
95.9 better than 96%
1.29-
63% of 46 duels better than 96%
33% of 6 situations better than 35%
Inferno14
43% -
0.72 -
76.5 -
0.93-
61% of 44 duels -
0% of 2 situations -
Cache5
20% -
0.83 -
88.1 -
1.15-
46% of 24 duels -
75% of 4 situations -
Overpass4
50% -
0.99 -
101.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ziinercs plays

Across 328 matches ziinercs averages K/R 0.86 and ADR 90.7; the rating across the 178 rated matches is 1.18. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 87 matches. In 92 of 178 matches the rating was 1.10 or higher (52%), in 53 it was below 0.90. In 95 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.60. ziinercs loses the most ELO on Dust 2 (−348 ELO, win rate 45%). Things go best on Ancient (+422 ELO, win rate 63%). Got weaker: Win rate −9 pp, ELO −454. Unchanged in recent months: K/R at 0.91, ADR at 95.4, Headshots at 49%. Last 30 days: 38 matches, win rate 50%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.