ziendox

Japan
Streamer
284 matches tracked 64 matches in 30 days
ELO ▼ 237
1,792
30-day peak: 2,141
Rank EU
#363,658
Japan #10,001 in Japan

How does ziendox play?

Rating 0.94 (from 133 matches) K/R 0.70 ADR 75.0 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 31%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 4 in 284 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.2%).

2K rounds 10.9%−2.3 pp · Ø 13.2% better than 6%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 13x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 73.6, Win rate at 48%
▼ Got worse
K/R −0.06, Rating −0.11, ELO −186

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −180 ELO
38 matches · 42% win rate
On Ancient −168 ELO
43 matches · 47% win rate
On Thursdays −373 ELO, win rate 29%

ziendox loses the most ELO on Anubis: −180 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.90 · Dust 2
  4. Most kills in a match: 49 · Anubis

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
53% better than 58%
0.72 right on the average
75.4 better than 27%
0.97 better than 37%
44% of 118 duels better than 17%
44% of 32 situations better than 70%
Mirage68
54% better than 63%
0.68 better than 28%
72.9 better than 18%
0.90 better than 17%
48% of 121 duels better than 37%
40% of 20 situations better than 55%
Ancient43
47% better than 33%
0.71 better than 37%
77.7 better than 33%
0.92 better than 17%
53% of 74 duels better than 62%
28% of 18 situations better than 23%
Anubis38
42% better than 22%
0.72 better than 44%
78.2 better than 39%
0.94 better than 22%
51% of 69 duels right on the average
44% of 16 situations better than 69%
Nuke21
43% better than 14%
0.72 better than 29%
77.4 better than 23%
1.03-
58% of 33 duels better than 76%
15% of 13 situations better than 4%
Cache8
25% -
0.58 -
59.1 -
0.72-
43% of 21 duels -
0% of 2 situations -
Overpass8
25% -
0.66 -
70.6 -
1.10-
86% of 7 duels -
25% of 4 situations -
Inferno5
0% -
0.60 -
72.7 -
0.86-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ziendox plays

Across 284 matches ziendox averages K/R 0.70 and ADR 75.0; the rating across the 133 rated matches is 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: 3K rounds at 3.0%, better than only 12% of level 9 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Mirage with a 54% win rate in 68 matches. In 35 of 133 matches the rating was 1.10 or higher (26%), in 60 it was below 0.90. In 83 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.01. ziendox loses the most ELO on Anubis (−180 ELO, win rate 42%). Things go best on Dust 2 (+131 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, +78 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.06, Rating −0.11, ELO −186. Unchanged in recent months: ADR at 73.6, Win rate at 48%. Last 30 days: 64 matches, win rate 42%, net ELO −266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.