zeven65

Cape Verde
Streamer
213 matches tracked 21 matches in 30 days
ELO ▼ 8
1,964
30-day peak: 2,008
Rank EU
#263,378
Cape Verde #252 in Cape Verde

How does zeven65 play?

Rating 0.91 K/R 0.64 ADR 71.2 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 213 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.2
Knife kills 4 in 213 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 10.5%−2.7 pp · Ø 13.2% better than 3%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 15x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 71.0, Headshots at 41%
▼ Got worse
Win rate −8 pp, ELO −145

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months unchanged at 0.64. Clearly below the average (0.73).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −254 ELO
40 matches · 38% win rate
On Dust 2 −135 ELO
22 matches · 32% win rate
On Sundays −18 ELO, win rate 44%

zeven65 loses the most ELO in match 3 of the day: −254 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 7 wins in a row · Cache
  3. Reached level 10 · Inferno
  4. Highest rating in a match: 2.10 · Anubis
  5. Most kills in a match: 40 · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
59% better than 78%
0.65 better than 17%
71.8 better than 15%
0.93 better than 24%
49% of 226 duels better than 43%
33% of 36 situations better than 36%
Ancient27
44% better than 25%
0.65 better than 10%
73.4 better than 14%
0.95 better than 26%
44% of 84 duels better than 14%
39% of 18 situations better than 52%
Anubis22
50% better than 43%
0.62 better than 6%
69.8 better than 7%
0.95 better than 26%
46% of 61 duels better than 23%
36% of 14 situations better than 47%
Dust 222
32% better than 5%
0.59 better than 4%
68.0 better than 5%
0.80 better than 3%
42% of 71 duels better than 11%
36% of 14 situations better than 47%
Inferno20
40% better than 12%
0.62 better than 7%
66.0 better than 1%
0.85 better than 5%
51% of 63 duels better than 45%
67% of 3 situations better than 95%
Cache17
41% -
0.63 -
72.7 -
0.90-
47% of 70 duels -
50% of 10 situations -
Nuke17
53% better than 45%
0.68 better than 14%
72.2 better than 8%
0.92 better than 11%
53% of 74 duels right on the average
43% of 7 situations better than 58%
Vertigo5
80% -
0.63 -
79.3 -
0.85-
62% of 13 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zeven65 plays

Across 213 matches zeven65 averages K/R 0.64, ADR 71.2 and a rating of 0.91. Biggest strength: Utility damage per round at 5.5, better than 81% of level 9 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 9 players. Averages 14.0 kills per match with 41% headshots. The strongest map is Mirage with a 59% win rate in 81 matches. In 44 of 213 matches the rating was 1.10 or higher (21%), in 103 it was below 0.90. In 113 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. zeven65 loses the most ELO in match 3 of the day (−254 ELO, win rate 38%). Things go best on Mirage (+421 ELO, win rate 59%). Match no. 1 of the day goes best: 61% win rate, +397 ELO. Got weaker: Win rate −8 pp, ELO −145. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 71.0, Headshots at 41%. Last 30 days: 21 matches, win rate 48%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.