zephran999

Japan
Streamer
605 matches tracked 109 matches in 30 days
ELO ▲ 185
2,964
30-day peak: 3,064
Rank EU ▼ 998 places
#9,510
Japan #186 in Japan
30 days · prev. #8,512 · best #6,589

How does zephran999 play?

Rating 1.05 (from 495 matches) K/R 0.73 ADR 80.5 from 605 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 495 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.4
Knife kills 3 in 605 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 72x 4K, 6 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +3 pp, ELO +83
= Stayed the same
ADR at 82.1, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).

Patterns

From the last 605 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −529 ELO
116 matches · 42% win rate
On Anubis −308 ELO
110 matches · 45% win rate
On Fridays −266 ELO, win rate 43%

zephran999 loses the most ELO in match 1 of the day: −529 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 500 · Nuke
  3. Highest rating in a match: 2.27 · Dust 2
  4. Most kills in a match: 55 · Dust 2

Maps in detail

from the last 605 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage196
54% better than 53%
0.74 better than 43%
81.8 better than 49%
1.07 better than 55%
55% of 807 duels better than 67%
42% of 100 situations better than 61%
Ancient126
54% better than 52%
0.74 better than 42%
82.3 better than 51%
1.05 right on the average
51% of 446 duels better than 43%
45% of 60 situations better than 69%
Anubis110
45% better than 22%
0.73 better than 38%
79.8 better than 39%
1.05 better than 47%
47% of 412 duels better than 21%
43% of 67 situations better than 61%
Dust 282
52% better than 43%
0.70 better than 25%
77.9 better than 30%
1.00 better than 29%
47% of 290 duels better than 22%
29% of 45 situations better than 23%
Nuke53
40% better than 8%
0.73 better than 32%
77.7 better than 26%
1.04 better than 37%
46% of 164 duels better than 15%
50% of 18 situations better than 74%
Inferno30
50% better than 24%
0.70 better than 17%
78.8 better than 23%
1.03 better than 24%
50% of 88 duels better than 24%
29% of 14 situations better than 25%
Cache5
80% -
0.80 -
78.7 -
1.18-
55% of 22 duels -
50% of 4 situations -
Vertigo3
67% -
0.76 -
86.8 -
1.00-
50% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zephran999 plays

Across 605 matches zephran999 averages K/R 0.73 and ADR 80.5; the rating across the 495 rated matches is 1.05. Averages 16.2 kills per match with 51% headshots. The strongest map is Mirage with a 54% win rate in 196 matches. In 199 of 495 matches the rating was 1.10 or higher (40%), in 178 it was below 0.90. In 341 matches with detailed stats: 72 4Ks and 6 aces. Best month by rating: September 2026 at 1.08. zephran999 loses the most ELO in match 1 of the day (−529 ELO, win rate 42%). Things go best in match 4 of the day (+443 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +443 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +3 pp, ELO +83. Unchanged in recent months: ADR at 82.1, Win rate at 51%. Last 30 days: 109 matches, win rate 53%, net ELO +215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.