zeeden_cs

Finland
Streamer
202 matches tracked

How does zeeden_cs play?

Rating 1.00 (from 43 matches) K/R 0.68 ADR 75.3 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 33% weak 0.75 to 0.89 9% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 1%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.4
Knife kills 2 in 202 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 3x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.69, ADR at 79.1, Win rate at 44%
▼ Got worse
ELO −357

Aug to Sep 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.73
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −128 ELO
26 matches · 31% win rate
In match 2 of the day −73 ELO
70 matches · 40% win rate
On Sundays −126 ELO, win rate 35%

zeeden_cs loses the most ELO on Inferno: −128 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Nuke
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 33 · Mirage
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke47
57% better than 58%
0.73 better than 35%
75.4 better than 17%
0.93-
39% of 18 duels better than 2%
33% of 6 situations better than 33%
Dust 233
45% better than 28%
0.71 better than 36%
79.3 better than 41%
1.14-
48% of 40 duels better than 31%
27% of 11 situations better than 22%
Anubis26
38% better than 11%
0.65 better than 11%
70.5 better than 6%
0.97-
53% of 15 duels better than 61%
0% of 2 situations better than 1%
Inferno26
31% better than 3%
0.63 better than 8%
73.0 better than 14%
0.89-
36% of 25 duels better than 2%
0% of 4 situations better than 2%
Ancient18
39% better than 12%
0.69 better than 24%
76.3 better than 22%
0.99-
61% of 18 duels better than 94%
0% of 2 situations better than 1%
Mirage18
50% better than 44%
0.71 better than 37%
79.2 better than 44%
1.13-
62% of 13 duels better than 96%
33% of 6 situations better than 36%
Overpass15
33% -
0.65 -
72.6 -
-
-
-
Cache14
57% -
0.61 -
72.7 -
0.83-
50% of 16 duels -
100% of 2 situations -
Train5
40% -
0.74 -
81.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zeeden_cs plays

Across 202 matches zeeden_cs averages K/R 0.68 and ADR 75.3; the rating across the 43 rated matches is 1.00. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Nuke with a 57% win rate in 47 matches. In 16 of 43 matches the rating was 1.10 or higher (37%), in 13 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. zeeden_cs loses the most ELO on Inferno (−128 ELO, win rate 31%). Things go best on Nuke (+172 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, +73 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −357. Unchanged in recent months: K/R at 0.69, ADR at 79.1, Win rate at 44%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.