z_jiro_z

Russia
Streamer
394 matches tracked

How does z_jiro_z play?

Rating 0.92 (from 261 matches) K/R 0.67 ADR 74.4 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 261 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.6
Knife kills 6 in 394 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 15%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 22x 4K, 1 ace in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +336
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.2
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months unchanged at 0.67. Slightly below the average (0.72).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −214 ELO
41 matches · 41% win rate
On Ancient −187 ELO
56 matches · 43% win rate
On Nuke −11 ELO
30 matches · 47% win rate

z_jiro_z loses the most ELO in match 4 of the day: −214 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 1.93 · Inferno
  4. Longest win streak: 13 wins in a row · Dust 2
  5. Most kills in a match: 44 · Nuke

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
49% better than 43%
0.68 better than 25%
74.8 better than 22%
0.92 better than 19%
50% of 470 duels better than 46%
47% of 34 situations better than 75%
Dust 297
52% better than 56%
0.65 better than 14%
74.0 better than 20%
0.93 better than 19%
43% of 369 duels better than 13%
34% of 32 situations better than 41%
Ancient56
43% better than 22%
0.68 better than 21%
74.9 better than 20%
0.91 better than 17%
45% of 174 duels better than 18%
50% of 14 situations better than 79%
Anubis51
61% better than 81%
0.67 better than 19%
73.7 better than 15%
0.94 better than 20%
44% of 181 duels better than 15%
38% of 16 situations right on the average
Nuke30
47% better than 24%
0.69 better than 20%
76.3 better than 21%
0.89 better than 6%
54% of 114 duels better than 56%
17% of 6 situations better than 8%
Cache26
50% -
0.62 -
70.4 -
0.82-
44% of 70 duels -
60% of 5 situations -
Inferno17
47% better than 29%
0.70 better than 35%
74.0 better than 20%
1.00-
48% of 46 duels better than 25%
20% of 5 situations better than 12%
Overpass8
50% -
0.73 -
82.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How z_jiro_z plays

Across 394 matches z_jiro_z averages K/R 0.67 and ADR 74.4; the rating across the 261 rated matches is 0.92. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 9 players. Averages 14.5 kills per match with 55% headshots. The strongest map is Anubis with a 61% win rate in 51 matches. In 75 of 261 matches the rating was 1.10 or higher (29%), in 129 it was below 0.90. In 185 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. z_jiro_z loses the most ELO in match 4 of the day (−214 ELO, win rate 41%). Things go best on Anubis (+219 ELO, win rate 61%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +336. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.