z_a_p__

Albania
Player Viewer

21 followers 1 stream in 30 days 2 avg. viewers last live on Oct 11, 2026

391 matches tracked 22 matches in 30 days

How does z_a_p__ play?

Rating 1.10 (from 227 matches) K/R 0.80 ADR 86.1 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 227 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 2.8
Knife kills 4 in 391 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 30x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, ADR at 85.2
▼ Got worse
Win rate −10 pp, ELO −106

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.84. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −366 ELO
41 matches · 29% win rate
In match 4 of the day −130 ELO
38 matches · 39% win rate
On Sundays −155 ELO, win rate 44%

z_a_p__ loses the most ELO from match 5 of the day: −366 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 46 · Mirage
  4. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
48% better than 34%
0.84 better than 86%
88.7 better than 83%
1.12 better than 74%
51% of 241 duels right on the average
39% of 33 situations better than 53%
Dust 271
51% better than 49%
0.77 better than 62%
84.0 better than 62%
1.05 better than 53%
50% of 146 duels better than 42%
30% of 30 situations better than 29%
Ancient66
55% better than 60%
0.79 better than 70%
90.7 better than 86%
1.08 better than 65%
52% of 205 duels right on the average
24% of 25 situations better than 16%
Anubis59
51% better than 45%
0.80 better than 73%
83.1 better than 58%
1.16 better than 82%
54% of 167 duels better than 63%
43% of 30 situations better than 60%
Inferno35
51% better than 41%
0.74 better than 47%
82.7 better than 51%
1.07 better than 52%
58% of 78 duels better than 73%
33% of 12 situations better than 39%
Nuke29
66% better than 82%
0.85 better than 81%
88.8 better than 77%
1.16 better than 74%
52% of 69 duels better than 47%
53% of 19 situations better than 82%
Cache25
40% -
0.72 -
78.7 -
1.01-
50% of 94 duels -
27% of 15 situations -
Overpass3
67% -
0.87 -
80.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How z_a_p__ plays

Across 391 matches z_a_p__ averages K/R 0.80 and ADR 86.1; the rating across the 227 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 86.1, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Nuke with a 66% win rate in 29 matches. In 101 of 227 matches the rating was 1.10 or higher (44%), in 71 it was below 0.90. In 138 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. z_a_p__ loses the most ELO from match 5 of the day (−366 ELO, win rate 29%). Things go best in match 3 of the day (+337 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +337 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −106. Unchanged in recent months: K/R at 0.78, ADR at 85.2. Last 30 days: 22 matches, win rate 41%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.