z1k229

Laos
Moderator Streamer Player Viewer

1 follower 2 streams in 30 days 2 avg. viewers last live on Oct 21, 2026

438 matches tracked 60 matches in 30 days

How does z1k229 play?

Rating 0.94 (from 323 matches) K/R 0.69 ADR 74.7 from 438 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 323 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.92−0.08 · Ø 1.00 better than 19%
Pistol kills per match 3.1
Knife kills 16 in 438 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 29x 4K, 1 ace in 190 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +411
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 76.2, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 438 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −406 ELO
72 matches · 39% win rate
On Inferno −260 ELO
32 matches · 34% win rate
Between 6:00 and 12:00 −217 ELO, win rate 35%

z1k229 loses the most ELO from match 5 of the day: −406 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 438 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
51% better than 52%
0.71 better than 41%
77.0 better than 37%
0.97 better than 36%
52% of 563 duels better than 61%
32% of 66 situations better than 32%
Dust 2109
57% better than 73%
0.69 better than 33%
74.9 better than 25%
0.94 better than 25%
50% of 372 duels right on the average
30% of 50 situations better than 31%
Anubis52
50% better than 43%
0.71 better than 39%
75.7 better than 25%
0.94 better than 22%
48% of 200 duels better than 33%
32% of 22 situations better than 34%
Ancient49
47% better than 33%
0.66 better than 13%
70.0 better than 6%
0.92 better than 17%
45% of 148 duels better than 17%
38% of 24 situations right on the average
Inferno32
34% better than 7%
0.69 better than 27%
75.8 better than 24%
0.92 better than 16%
51% of 113 duels better than 45%
32% of 19 situations better than 34%
Nuke21
52% better than 39%
0.65 better than 7%
69.9 better than 4%
0.85 better than 3%
57% of 70 duels better than 72%
38% of 8 situations better than 45%
Cache16
56% -
0.68 -
70.3 -
1.00-
43% of 54 duels -
33% of 6 situations -
Overpass5
20% -
0.52 -
59.8 -
0.68-
-
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z1k229 plays

Across 438 matches z1k229 averages K/R 0.69 and ADR 74.7; the rating across the 323 rated matches is 0.94. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 57% win rate in 109 matches. In 96 of 323 matches the rating was 1.10 or higher (30%), in 149 it was below 0.90. In 190 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. z1k229 loses the most ELO from match 5 of the day (−406 ELO, win rate 39%). Things go best on Dust 2 (+449 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +188 ELO. Improved over the last three months: Win rate +5 pp, ELO +411. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 76.2, Headshots at 48%. Last 30 days: 60 matches, win rate 58%, net ELO +268.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.