yuvi___

United Kingdom
Streamer Player
186 matches tracked 73 matches in 30 days Follow on Twitch

How does yuvi___ play?

Rating 1.06 (from 145 matches) K/R 0.73 ADR 78.2 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 9
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 57%+7 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 23%+12 pp better than 91%
K/D 1.05+0.05 better than 65%
Pistol kills per match 2.7
Knife kills 1 in 186 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 55%
Rounds with 3K 3.8%−0.1 pp better than 42%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 28x 4K, 5 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 3.4−0.9 better than 30%
Enemies flashed per round 0.20−0.08 better than 29%
Rounds with a death 70%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.08, ADR +10.5, Headshots +8 pp, Win rate +7 pp, ELO +134
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67).

Patterns

From the last 186 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −88 ELO
36 matches · 42% wins
On Thursdays −218 ELO, win rate 32%

yuvi___ loses the most ELO in match 3 of the day: −88 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Reached level 10 · Ancient
  3. Most kills in a match: 31 · Ancient
  4. Recorded match no. 100 · Mirage
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
56% better than 68%
0.75 better than 60%
76.5 better than 29%
1.09 better than 72%
60% of 215 duels better than 92%
37% of 46 situations better than 47%
Mirage47
45% better than 32%
0.75 better than 60%
80.4 better than 52%
1.11 better than 80%
55% of 202 duels better than 75%
41% of 37 situations better than 61%
Anubis31
48% better than 41%
0.76 better than 64%
82.8 better than 65%
1.11 better than 82%
57% of 127 duels better than 85%
58% of 19 situations better than 92%
Ancient20
60% better than 80%
0.69 better than 25%
78.7 better than 38%
0.98 better than 35%
49% of 67 duels better than 41%
36% of 11 situations better than 44%
Cache12
25% -
0.66 -
74.4 -
0.90-
48% of 80 duels -
44% of 9 situations -
Inferno10
60% -
0.64 -
66.3 -
0.92-
50% of 44 duels -
75% of 4 situations -
Nuke9
56% -
0.77 -
85.6 -
1.10-
64% of 44 duels -
45% of 11 situations -
Overpass3
0% -
0.56 -
62.7 -
-
-
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuvi___ plays

Across 186 matches yuvi___ averages K/R 0.73 and ADR 78.2; the rating across the 145 rated matches is 1.06. Biggest strength: Opening duels won at 57%. That is better than 93% of players on level 9. Most room to improve: Utility with impact at 30%. That is better than only 17% of players on level 9. On average 16.2 kills per match, 47% of them headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 63 of 145 matches the rating was 1.10 or higher (43%), in 46 it was below 0.90. In 143 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. yuvi___ loses the most ELO in match 3 of the day (−88 ELO, win rate 42%). Things go best on Mirage (+100 ELO, win rate 45%). Improved over the last three months: K/R +0.08, ADR +10.5, Headshots +8 pp, Win rate +7 pp, ELO +134. Last 30 days: 73 matches, win rate 48%, ELO balance −18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.