Name history of yuvi___
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does yuvi___ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11.
Damage per round (ADR)
Best month: October 2026 with 81.9. Last 3 months: 80.6 (at the start 70.1).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 49% (at the start 41%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 51% (at the start 44%).
Best month: September 2026 with 2,135. Last 3 months: 1,999 (at the start 1,865).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 186 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
yuvi___ loses the most ELO in match 3 of the day: −88 ELO, 42% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Mirage
- Reached level 10 · Ancient
- Most kills in a match: 31 · Ancient
- Recorded match no. 100 · Mirage
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 186 matchesCompared with players on the same level who have at least 15 matches on the map.
How yuvi___ plays
Across 186 matches yuvi___ averages K/R 0.73 and ADR 78.2; the rating across the 145 rated matches is 1.06. Biggest strength: Opening duels won at 57%. That is better than 93% of players on level 9. Most room to improve: Utility with impact at 30%. That is better than only 17% of players on level 9. On average 16.2 kills per match, 47% of them headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 63 of 145 matches the rating was 1.10 or higher (43%), in 46 it was below 0.90. In 143 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. yuvi___ loses the most ELO in match 3 of the day (−88 ELO, win rate 42%). Things go best on Mirage (+100 ELO, win rate 45%). Improved over the last three months: K/R +0.08, ADR +10.5, Headshots +8 pp, Win rate +7 pp, ELO +134. Last 30 days: 73 matches, win rate 48%, ELO balance −18.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.