How does yungsvnd play?

Rating 1.12 (from 8 matches) K/R 0.72 ADR 74.6 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 100%
Rating from 8 of 83 matches
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 15% no comparison
Opening duels won 57% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch kills per match 0.3 no comparison

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 0% no comparison
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.6
Knife kills 1 in 83 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 9.1% no comparison
3K rounds 5.5% no comparison
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 2x 4K, 0 aces in 3 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43% no comparison
Utility damage per round 7.0 no comparison
Enemies flashed per round 0.11 no comparison
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether yungsvnd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 80 before.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.53 · Cache
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis25
52% better than 49%
0.70 better than 31%
73.9 better than 14%
1.18-
71% of 7 duels better than 99%
50% of 2 situations better than 80%
Mirage18
56% better than 67%
0.69 better than 28%
74.0 better than 20%
0.96-
40% of 5 duels better than 5%
0% of 2 situations better than 1%
Nuke16
50% better than 36%
0.65 better than 7%
69.1 better than 3%
-
-
-
Cache9
56% -
0.80 -
79.8 -
1.23-
50% of 10 duels -
100% of 1 situations -
Overpass8
63% -
0.76 -
73.7 -
-
-
-
Ancient7
43% -
0.82 -
84.5 -
1.12-
33% of 6 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yungsvnd plays

Across 83 matches yungsvnd averages K/R 0.72 and ADR 74.6; the rating across the 8 rated matches is 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.6, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 3 matches with detailed stats: 2 4Ks and 0 aces. Things go best on Anubis (+40 ELO, win rate 52%). Match no. 2 of the day goes best: 58% win rate, +75 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.