yungstaro

Poland
Streamer
237 matches tracked 25 matches in 30 days
ELO ▲ 98
2,913
30-day peak: 2,942
Rank EU ▼ 2,449 places
#11,483
Poland #586 in Poland
30 days · prev. #9,034 · best #9,034

How does yungstaro play?

Rating 1.39 (from 122 matches) K/R 0.98 ADR 100.6 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 122 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 39% good 1.10 to 1.29 21% normal 0.90 to 1.09 11% weak 0.75 to 0.89 7% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.05).

Headshot rate 44%−7 pp · Ø 51% better than 12%
AWP share of kills 36%+24 pp · Ø 12% better than 97%
K/D 1.43+0.38 · Ø 1.05 better than 99%
Pistol kills per match 3.9
Knife kills 4 in 237 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 18.5%+5.1 pp · Ø 13.4% better than 99%
3K rounds 7.2%+3.0 pp · Ø 4.2% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 33x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.99, ADR at 100.3, Headshots at 44%
▼ Got worse
Rating −0.20, Win rate −4 pp, ELO −164

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.93
AprMayJunJulAugSepOct

Best month: September 2026 with 1.11. Last 3 months unchanged at 0.99. Well above the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −72 ELO
27 matches · 52% win rate
With Admnistrat0r on the team no ELO value
43 matches · 51% win rate
On Saturdays −92 ELO, win rate 45%

yungstaro loses the most ELO from match 5 of the day: −72 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 47 · Nuke

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
62% better than 80%
0.99 better than 99%
100.7 better than 98%
1.41 better than 99%
64% of 277 duels better than 95%
43% of 35 situations better than 62%
Anubis41
59% better than 67%
0.98 better than 99%
101.4 better than 99%
1.43 better than 99%
66% of 146 duels better than 97%
55% of 20 situations better than 84%
Cache26
54% better than 41%
1.06 better than 99%
108.5 better than 99%
1.55 better than 99%
65% of 113 duels better than 93%
25% of 8 situations better than 19%
Nuke25
52% better than 33%
1.03 better than 99%
100.2 better than 97%
1.31-
59% of 83 duels better than 80%
29% of 7 situations better than 25%
Ancient24
63% better than 80%
0.93 better than 97%
95.7 better than 94%
1.31-
60% of 67 duels better than 88%
64% of 11 situations better than 95%
Mirage14
57% -
0.74 -
84.0 -
0.86-
56% of 25 duels -
50% of 2 situations -
Inferno8
63% -
1.03 -
103.7 -
1.41-
62% of 29 duels -
50% of 2 situations -
Overpass6
33% -
1.08 -
114.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How yungstaro plays

Across 237 matches yungstaro averages K/R 0.98 and ADR 100.6; the rating across the 122 rated matches is 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 21.3 kills per match with 44% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 96 of 122 matches the rating was 1.10 or higher (79%), in 13 it was below 0.90. In 75 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: June 2026 at 1.61. yungstaro loses the most ELO from match 5 of the day (−72 ELO, win rate 52%). Things go best on Dust 2 (+75 ELO, win rate 62%). Got weaker: Rating −0.20, Win rate −4 pp, ELO −164. Unchanged in recent months: K/R at 0.99, ADR at 100.3, Headshots at 44%. Last 30 days: 25 matches, win rate 64%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.