yullaa_

Poland
Streamer

420 followers 27 streams in 30 days 6 avg. viewers last live on Oct 23, 2026

308 matches tracked 62 matches in 30 days
ELO ▲ 137
1,051
30-day peak: 1,278
Rank EU
#1,166,574
Poland #88,894 in Poland

How does yullaa_ play?

Rating 0.94 (from 156 matches) K/R 0.64 ADR 69.9 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 46%−3 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 45%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 0.90−0.07 · Ø 0.97 better than 28%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.7%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 32%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 19x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.26+0.01 · Ø 0.25 better than 58%
Deaths per round 71%−2 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 73.3, Headshots at 43%, ELO at 1,051
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.63). Slightly below the average (0.71).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −568 ELO
62 matches · 34% win rate
In match 3 of the day −264 ELO
47 matches · 36% win rate
On Tuesdays −304 ELO, win rate 26%

yullaa_ loses the most ELO on Dust 2: −568 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 1.92 · Mirage
  4. Most kills in a match: 32 · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
51% better than 58%
0.65 better than 25%
72.2 better than 25%
1.00 better than 61%
50% of 103 duels better than 55%
23% of 22 situations better than 15%
Dust 262
34% better than 9%
0.56 better than 2%
65.7 better than 4%
0.85 better than 11%
36% of 100 duels better than 2%
35% of 17 situations better than 45%
Ancient40
65% better than 89%
0.66 better than 29%
68.3 better than 8%
1.02 better than 71%
44% of 36 duels better than 22%
30% of 10 situations better than 34%
Inferno40
38% better than 17%
0.67 better than 37%
71.1 better than 18%
0.99-
63% of 27 duels better than 96%
-
Nuke30
57% better than 68%
0.68 better than 31%
74.2 better than 29%
0.94 better than 32%
41% of 39 duels better than 11%
50% of 12 situations better than 80%
Anubis25
48% better than 42%
0.63 better than 15%
70.2 better than 11%
0.87 better than 16%
51% of 49 duels better than 62%
50% of 12 situations better than 81%
Cache25
68% -
0.66 -
70.0 -
0.94-
42% of 36 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yullaa_ plays

Across 308 matches yullaa_ averages K/R 0.64 and ADR 69.9; the rating across the 156 rated matches is 0.94. Biggest strength: Deaths per round at just 71% (lower is better), better than 77% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 5 players. Averages 14.0 kills per match with 43% headshots. The strongest map is Cache with a 68% win rate in 25 matches. In 37 of 156 matches the rating was 1.10 or higher (24%), in 74 it was below 0.90. In 111 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. yullaa_ loses the most ELO on Dust 2 (−568 ELO, win rate 34%). Things go best on Ancient (+405 ELO, win rate 65%). From match no. 5 of the day on, things go best: 61% win rate, +198 ELO. Improved over the last three months: K/R +0.04. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 73.3, Headshots at 43%, ELO at 1,051. Last 30 days: 62 matches, win rate 53%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.