How does YufiieRules play?

K/R 0.75 ADR 83.8 from 139 matches
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.9
Knife kills 4 in 139 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

MVPs per match 2.6+0.4 · Ø 2.2 better than 86%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether YufiieRules is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 64 before.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.81.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
35 matches · 49% win rate
On Mirage −47 ELO
24 matches · 29% win rate
Between 0:00 and 6:00 −56 ELO, win rate 40%
On Wednesdays −158 ELO, win rate 25%

YufiieRules loses the most ELO on Ancient: −55 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.71 · Inferno
  2. Longest win streak: 6 wins in a row · Cache
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 34 · Ancient

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
49% better than 39%
0.75 better than 60%
82.6 better than 61%
-
-
-
Anubis25
64% better than 87%
0.80 better than 79%
87.3 better than 81%
-
-
-
Mirage24
29% better than 3%
0.72 better than 46%
78.0 better than 41%
-
-
-
Inferno22
50% better than 39%
0.79 better than 74%
88.8 better than 86%
0.71-
0% of 4 duels better than 1%
-
Cache18
56% -
0.76 -
89.3 -
-
-
-
Dust 27
43% -
0.79 -
88.1 -
-
-
-
Nuke4
50% -
0.65 -
72.0 -
-
-
-
Overpass4
75% -
0.62 -
64.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How YufiieRules plays

Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 17.0 kills per match with 50% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. Best month by rating: June 2026 at 0.71. YufiieRules loses the most ELO on Ancient (−55 ELO, win rate 49%). Things go best on Anubis (+225 ELO, win rate 64%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.