ytgbug

Russia
Streamer
188 matches tracked
ELO
100
Peak across recorded matches: 532
Rank EU
#1,225,798
Russia #347,255 in Russia

How does ytgbug play?

Rating 0.85 K/R 0.61 ADR 67.0 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 41%
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 1

Compared with 468 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (8%).

Rounds with first kill 6%−2 pp · Ø 8% better than 25%
Opening duels won 45%0 pp · Ø 45% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (36%).

Clutch 1v1 won 30%−6 pp · Ø 36% better than 27%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 58%
Clutch kills per match 1.40.0 · Ø 1.4 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so right on the average (36%).

Headshot rate 36%0 pp · Ø 36% right on the average
AWP share of kills 11%−2 pp · Ø 13% better than 64%
K/D 0.81−0.03 · Ø 0.84 better than 54%
Pistol kills per match 2.0
Knife kills 3 in 188 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so slightly above the average (2.8%).

2K rounds 10.9%−0.1 pp · Ø 11.0% better than 55%
3K rounds 3.2%+0.4 pp · Ø 2.8% better than 73%
MVPs per match 1.80.0 · Ø 1.8 right on the average
4Ks and aces 21x 4K, 2 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so clearly above the average (31%).

Utility hit rate 36%+5 pp · Ø 31% better than 78%
Utility damage per round 3.2+0.5 · Ø 2.7 better than 58%
Enemies flashed per round 0.20+0.02 · Ø 0.18 better than 54%
Deaths per round 76%+2 pp · Ø 74% better than 49%

Progress

One value per month, dashed line is the level 1 average
▲ Improved
K/R +0.05, ADR +4.8, Win rate +3 pp
= Stayed the same
Rating at 0.85
▼ Got worse
Headshots −2 pp, ELO −172

Aug to Sep 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.37
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.64. Last 3 months: 0.62 (at the start 0.57). Right on the average (0.62).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −219 ELO
45 matches · 33% win rate
On Anubis −38 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 −151 ELO, win rate 30%
On Tuesdays −230 ELO, win rate 37%

ytgbug loses the most ELO on Dust 2: −219 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 1.83 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 84%
0.56 better than 34%
62.8 better than 29%
0.83 better than 54%
48% of 206 duels better than 75%
23% of 30 situations better than 24%
Dust 245
33% better than 12%
0.68 better than 77%
71.8 better than 64%
0.92 better than 75%
48% of 119 duels better than 73%
22% of 23 situations better than 20%
Anubis31
42% better than 32%
0.62 better than 40%
68.2 better than 28%
0.83 better than 35%
34% of 76 duels better than 6%
9% of 11 situations better than 3%
Ancient23
43% better than 26%
0.59 better than 26%
65.4 better than 19%
0.83 better than 33%
31% of 55 duels better than 5%
59% of 17 situations better than 91%
Nuke15
33% better than 5%
0.68 better than 39%
70.2 better than 21%
0.88 better than 24%
53% of 40 duels better than 77%
20% of 10 situations better than 13%
Inferno10
40% -
0.55 -
64.2 -
0.72-
39% of 44 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ytgbug plays

Across 188 matches ytgbug averages K/R 0.61, ADR 67.0 and a rating of 0.85. Biggest strength: Utility hit rate at 36%, better than 78% of level 1 players. Most room to improve: Rounds with first kill at 6%, better than only 25% of level 1 players. Averages 13.6 kills per match with 36% headshots. The strongest map is Mirage with a 56% win rate in 62 matches. In 40 of 188 matches the rating was 1.10 or higher (21%), in 116 it was below 0.90. In 147 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 0.88. ytgbug loses the most ELO on Dust 2 (−219 ELO, win rate 33%). Things go best on Mirage (+134 ELO, win rate 56%). Match no. 2 of the day goes best: 50% win rate, +15 ELO. Improved over the last three months: K/R +0.05, ADR +4.8, Win rate +3 pp. Got weaker: Headshots −2 pp, ELO −172. Unchanged in recent months: Rating at 0.85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.