yosh1kiiii

Russia
Player
305 matches tracked

How does yosh1kiiii play?

Rating 1.03 (from 197 matches) K/R 0.71 ADR 79.6 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.2
Knife kills 3 in 305 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 5x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 77.2
▼ Got worse
K/R −0.05, Rating −0.11, Win rate −4 pp, ELO −154

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −200 ELO
20 matches · 25% win rate
In match 3 of the day −166 ELO
42 matches · 40% win rate
On Sundays −142 ELO, win rate 39%

yosh1kiiii loses the most ELO on Nuke: −200 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.64 · Dust 2
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
51% better than 48%
0.71 better than 37%
79.6 better than 46%
1.02 right on the average
51% of 174 duels right on the average
48% of 40 situations better than 75%
Dust 287
52% right on the average
0.75 better than 55%
81.9 better than 55%
1.10 better than 72%
57% of 235 duels better than 80%
32% of 38 situations better than 34%
Ancient42
48% better than 40%
0.72 better than 38%
82.7 better than 56%
1.03 right on the average
59% of 116 duels better than 88%
18% of 17 situations better than 8%
Anubis40
50% better than 43%
0.66 better than 14%
77.0 better than 28%
0.95 better than 22%
46% of 96 duels better than 20%
27% of 11 situations better than 26%
Nuke20
25% better than 1%
0.65 better than 7%
74.9 better than 16%
0.96-
49% of 45 duels better than 30%
17% of 6 situations better than 5%
Inferno18
28% better than 2%
0.66 better than 19%
76.3 better than 29%
0.94-
30% of 27 duels better than 1%
40% of 5 situations better than 58%
Cache3
33% -
0.64 -
74.6 -
0.56-
50% of 2 duels -
-
Overpass3
33% -
0.56 -
65.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How yosh1kiiii plays

Across 305 matches yosh1kiiii averages K/R 0.71 and ADR 79.6; the rating across the 197 rated matches is 1.03. Most room to improve: 3K rounds at 3.1%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 52% win rate in 87 matches. In 74 of 197 matches the rating was 1.10 or higher (38%), in 71 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. yosh1kiiii loses the most ELO on Nuke (−200 ELO, win rate 25%). Things go best on Dust 2 (+206 ELO, win rate 52%). Match no. 2 of the day goes best: 55% win rate, +178 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.11, Win rate −4 pp, ELO −154. Unchanged in recent months: ADR at 77.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.