YikesYT

USA
Streamer
85 matches tracked 28 matches in 30 days Follow on Twitch

How does YikesYT play?

Rating 0.88 (from 49 matches) K/R 0.65 ADR 72.9 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 35%
Rating spread from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 12% normal 0.90 to 1.09 14% weak 0.75 to 0.89 29% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 25%
Opening duels won 51%+2 pp better than 68%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 25%
Clutch 1v2 won 20%−1 pp better than 46%
Clutch kills per match 1.5−0.1 better than 43%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−1 pp better than 41%
AWP share of kills 3%−8 pp better than 18%
K/D 0.89−0.08 better than 23%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds
Rounds with 2K 11.8%−0.8 pp better than 26%
Rounds with 3K 3.4%−0.3 pp better than 40%
MVPs per match 1.9−0.2 better than 28%
4Ks and aces 6x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 44%
Utility damage per round 4.1+0.2 better than 62%
Enemies flashed per round 0.24−0.01 better than 50%
Rounds with a death 73%0.0 pp level

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 85 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Mirage
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
63% better than 89%
0.64 better than 20%
72.0 better than 17%
0.85–
41% of 85 duels better than 12%
33% of 12 situations better than 40%
Mirage23
52% better than 58%
0.65 better than 23%
72.3 better than 20%
0.89–
65% of 66 duels better than 98%
36% of 14 situations better than 43%
Anubis12
25% –
0.70 –
72.4 –
0.59–
49% of 39 duels –
50% of 4 situations –
Nuke10
40% –
0.67 –
75.0 –
0.97–
49% of 51 duels –
10% of 10 situations –
Ancient8
75% –
0.62 –
77.8 –
0.82–
44% of 36 duels –
67% of 6 situations –
Cache4
75% –
0.67 –
72.6 –
1.45–
88% of 8 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How YikesYT plays

Across 85 matches YikesYT averages K/R 0.65 and ADR 72.9; the rating across the 49 rated matches is 0.88. Most room to improve: Rounds with first kill at 8%. That is better than only 25% of players on level 5. On average 14.6 kills per match, 43% of them headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 10 of 49 matches the rating was 1.10 or higher (20%), in 32 it was below 0.90. In 85 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: October 2026 at 0.90. Things go best in match 1 of the day (+166 ELO, win rate 66%). Last 30 days: 28 matches, win rate 57%, ELO balance +75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.