yeager0ae

Trinidad & Tobago
Moderator Streamer Player Viewer
186 matches tracked 39 matches in 30 days
ELO ▲ 111
2,221
30-day peak: 2,271
Rank EU
#127,123
Trinidad & Tobago #83 in Trinidad & Tobago

How does yeager0ae play?

Rating 1.06 (from 154 matches) K/R 0.74 ADR 79.0 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 154 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.5
Knife kills 4 in 186 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 35x 4K, 4 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +17 pp, ELO +743
= Stayed the same
K/R at 0.74, ADR at 78.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.58
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +67 ELO
29 matches · 45% win rate
In match 1 of the day +157 ELO
35 matches · 46% win rate
On Wednesdays +56 ELO, win rate 40%

yeager0ae loses the most ELO in match 2 of the day: +67 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.56 · Mirage
  5. Most kills in a match: 40 · Anubis

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
59% better than 78%
0.74 better than 53%
78.8 better than 42%
1.06 better than 63%
49% of 160 duels better than 40%
33% of 33 situations better than 36%
Dust 240
58% better than 72%
0.73 better than 45%
80.3 better than 46%
1.04 better than 53%
47% of 139 duels better than 26%
42% of 24 situations better than 63%
Anubis38
47% better than 32%
0.78 better than 71%
79.3 better than 40%
1.08 better than 67%
48% of 92 duels better than 30%
41% of 22 situations better than 60%
Ancient27
63% better than 86%
0.70 better than 28%
76.4 better than 23%
1.04 better than 55%
54% of 63 duels better than 66%
50% of 14 situations better than 79%
Nuke8
25% -
0.76 -
82.9 -
1.25-
56% of 16 duels -
43% of 7 situations -
Inferno6
33% -
0.80 -
81.7 -
1.52-
50% of 4 duels -
0% of 1 situations -
Cache4
25% -
0.55 -
64.4 -
0.85-
50% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yeager0ae plays

Across 186 matches yeager0ae averages K/R 0.74 and ADR 79.0; the rating across the 154 rated matches is 1.06. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 63 of 154 matches the rating was 1.10 or higher (41%), in 63 it was below 0.90. In 149 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. yeager0ae loses the most ELO in match 2 of the day (+67 ELO, win rate 45%). Things go best on Mirage (+479 ELO, win rate 59%). Match no. 3 of the day goes best: 71% win rate, +242 ELO. Improved over the last three months: Headshots +3 pp, Win rate +17 pp, ELO +743. Unchanged in recent months: K/R at 0.74, ADR at 78.6. Last 30 days: 39 matches, win rate 56%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.