YASUKEx69

Pitcairn
Moderator Streamer Player Viewer
439 matches tracked 86 matches in 30 days
ELO ▼ 195
1,775
30-day peak: 2,064
Rank EU
#375,252
Pitcairn #222 in Pitcairn

How does YASUKEx69 play?

Rating 0.97 (from 306 matches) K/R 0.70 ADR 77.3 from 439 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 306 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.3 from the last 438
Knife kills 4 in 438 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 26x 4K, 2 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +342
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 77.6, Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: April 2026 with 0.82. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 438 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −313 ELO
53 matches · 38% win rate
On Ancient −221 ELO
45 matches · 42% win rate
On Tuesdays −181 ELO, win rate 39%

YASUKEx69 loses the most ELO in match 4 of the day: −313 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 438 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2134
53% better than 58%
0.73 better than 55%
79.7 right on the average
0.99 better than 44%
44% of 331 duels better than 17%
46% of 50 situations better than 74%
Mirage134
49% better than 43%
0.73 right on the average
81.6 better than 62%
0.98 better than 39%
48% of 313 duels better than 37%
47% of 53 situations better than 75%
Ancient45
42% better than 20%
0.70 better than 31%
77.9 better than 34%
0.94 better than 23%
44% of 86 duels better than 14%
40% of 10 situations better than 55%
Anubis40
43% better than 23%
0.71 better than 39%
77.9 better than 37%
0.99 better than 40%
45% of 113 duels better than 19%
27% of 15 situations better than 24%
Inferno38
55% better than 55%
0.71 better than 37%
75.3 better than 20%
0.90 better than 12%
40% of 83 duels better than 8%
36% of 14 situations better than 47%
Nuke36
67% better than 85%
0.77 better than 55%
82.2 better than 49%
1.03 better than 40%
44% of 84 duels better than 12%
61% of 18 situations better than 89%
Cache8
38% -
0.59 -
71.5 -
0.84-
39% of 31 duels -
50% of 4 situations -
Overpass3
33% -
0.73 -
85.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How YASUKEx69 plays

Across 439 matches YASUKEx69 averages K/R 0.70 and ADR 77.3; the rating across the 306 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 9 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Nuke with a 67% win rate in 36 matches. In 97 of 306 matches the rating was 1.10 or higher (32%), in 130 it was below 0.90. In 234 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. YASUKEx69 loses the most ELO in match 4 of the day (−313 ELO, win rate 38%). Things go best on Dust 2 (+409 ELO, win rate 53%). From match no. 5 of the day on, things go best: 55% win rate, +329 ELO. Improved over the last three months: ELO +342. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 77.6, Win rate at 50%. Last 30 days: 86 matches, win rate 45%, net ELO −174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.