YASINTEKKURSUN

Germany
Streamer
185 matches tracked 23 matches in 30 days
ELO ▲ 106
1,839
30-day peak: 1,839
Rank EU
#332,568
Germany #8,997 in Germany

How does YASINTEKKURSUN play?

Rating 1.18 (from 109 matches) K/R 0.76 ADR 80.3 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 108 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 2.8 from the last 184
Knife kills 1 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.9%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 89%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 30x 4K, 1 ace in 82 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, ADR +5.5, Headshots +4 pp, Win rate +13 pp, ELO +427
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
53 matches · 43% win rate
In match 2 of the day −35 ELO
52 matches · 44% win rate
Between 12:00 and 18:00 −208 ELO, win rate 33%
On Tuesdays −33 ELO, win rate 43%

YASINTEKKURSUN loses the most ELO on Dust 2: −56 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.50 · Dust 2
  2. Most kills in a match: 39 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
43% better than 26%
0.75 better than 66%
80.7 better than 55%
1.15 better than 87%
49% of 112 duels better than 43%
41% of 17 situations better than 61%
Mirage33
61% better than 84%
0.71 better than 41%
76.2 better than 33%
1.20-
32% of 37 duels better than 1%
75% of 4 situations better than 99%
Inferno26
58% better than 65%
0.76 better than 62%
78.1 better than 35%
1.14 better than 79%
40% of 53 duels better than 8%
58% of 12 situations better than 88%
Ancient23
65% better than 90%
0.77 better than 69%
82.6 better than 61%
1.19 better than 93%
59% of 44 duels better than 90%
57% of 7 situations better than 88%
Anubis19
63% better than 85%
0.90 better than 96%
90.5 better than 89%
1.29 better than 97%
54% of 56 duels better than 66%
67% of 12 situations better than 96%
Cache9
67% -
0.84 -
83.1 -
1.21-
55% of 31 duels -
56% of 9 situations -
Nuke9
22% -
0.74 -
73.7 -
1.01-
25% of 4 duels -
33% of 3 situations -
Train5
0% -
0.69 -
80.6 -
-
-
-
Overpass4
50% -
0.80 -
82.1 -
-
-
-
Vertigo3
0% -
0.55 -
72.7 -
0.71-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YASINTEKKURSUN plays

Across 185 matches YASINTEKKURSUN averages K/R 0.76 and ADR 80.3; the rating across the 109 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 95% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 17.2 kills per match with 45% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 58 of 108 matches the rating was 1.10 or higher (54%), in 23 it was below 0.90. In 82 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.29. YASINTEKKURSUN loses the most ELO on Dust 2 (−56 ELO, win rate 43%). Things go best on Ancient (+235 ELO, win rate 65%). Improved over the last three months: K/R +0.09, ADR +5.5, Headshots +4 pp, Win rate +13 pp, ELO +427. Last 30 days: 23 matches, win rate 57%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.