Yam1_19

China
Streamer Player

16 followers 5 streams in 30 days 1 avg. viewers last live on Oct 21, 2026

346 matches tracked 65 matches in 30 days

How does Yam1_19 play?

Rating 1.08 (from 191 matches) K/R 0.78 ADR 84.9 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 191 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 2.8
Knife kills 14 in 346 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.8%).

2K rounds 14.4%+1.5 pp · Ø 12.9% better than 86%
3K rounds 5.6%+1.8 pp · Ø 3.8% better than 97%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 42x 4K, 10 aces in 189 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 20%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 22%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, ADR +5.1
= Stayed the same
Headshots at 49%, Win rate at 46%
▼ Got worse
ELO −85

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.71).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −518 ELO
60 matches · 35% win rate
In match 4 of the day −275 ELO
44 matches · 41% win rate
On Wednesdays −113 ELO, win rate 38%

Yam1_19 loses the most ELO on Dust 2: −518 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.00 · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
42% better than 24%
0.75 better than 69%
82.8 better than 73%
1.03 better than 68%
53% of 420 duels better than 69%
46% of 26 situations better than 74%
Dust 260
35% better than 7%
0.75 better than 68%
82.7 better than 69%
0.97 better than 40%
51% of 177 duels better than 55%
33% of 21 situations better than 37%
Anubis59
54% better than 58%
0.81 better than 89%
88.8 better than 92%
1.17 better than 94%
55% of 285 duels better than 74%
25% of 20 situations better than 18%
Ancient56
50% right on the average
0.84 better than 93%
91.2 better than 95%
1.13 better than 89%
55% of 187 duels better than 76%
17% of 12 situations better than 7%
Nuke38
55% better than 61%
0.80 better than 77%
83.7 better than 64%
1.12-
63% of 88 duels better than 98%
40% of 5 situations better than 56%
Cache20
65% -
0.84 -
86.3 -
1.28-
56% of 52 duels -
33% of 9 situations -
Inferno12
42% -
0.66 -
71.3 -
0.99-
48% of 27 duels -
100% of 1 situations -
Overpass5
60% -
0.61 -
70.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Yam1_19 plays

Across 346 matches Yam1_19 averages K/R 0.78 and ADR 84.9; the rating across the 191 rated matches is 1.08. Biggest strength: Rounds with first kill at 16%, better than 99% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 17.0 kills per match with 49% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 79 of 191 matches the rating was 1.10 or higher (41%), in 65 it was below 0.90. In 189 matches with detailed stats: 42 4Ks and 10 aces. Best month by rating: October 2026 at 1.11. Yam1_19 loses the most ELO on Dust 2 (−518 ELO, win rate 35%). Things go best in match 2 of the day (+296 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +296 ELO. Improved over the last three months: K/R +0.05, ADR +5.1. Got weaker: ELO −85. Unchanged in recent months: Headshots at 49%, Win rate at 46%. Last 30 days: 65 matches, win rate 40%, net ELO −247.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.