yakubkogoat

Czech Republic
84 matches tracked
ELO
2,510
Peak across recorded matches: 2,629
Rank EU
#51,235
Czech Republic #430 in Czech Republic

How does yakubkogoat play?

Rating 1.12 (from 11 matches) K/R 0.85 ADR 88.8 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 11 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 27% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 48% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 50% no comparison
Clutch kills per match 3.1 no comparison

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 11% no comparison
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 3.0
Knife kills 2 in 84 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 11.1% no comparison
3K rounds 3.7% no comparison
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 5x 4K, 0 aces in 11 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 27% no comparison
Utility damage per round 3.6 no comparison
Enemies flashed per round 0.52 no comparison
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether yakubkogoat is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 29 before.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.98.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −118 ELO
22 matches · 50% win rate
On Mondays −9 ELO, win rate 45%

yakubkogoat loses the most ELO on Mirage: −118 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Cache
  2. Most kills in a match: 46 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% better than 38%
0.84 better than 85%
88.7 better than 81%
1.06-
50% of 6 duels better than 38%
50% of 2 situations better than 81%
Ancient17
47% better than 31%
0.85 better than 89%
87.4 better than 76%
1.16-
80% of 5 duels better than 99%
0% of 2 situations better than 1%
Anubis15
47% better than 28%
0.81 better than 77%
86.2 better than 72%
0.99-
17% of 6 duels better than 1%
-
Cache8
63% -
0.94 -
91.6 -
1.28-
33% of 3 duels -
100% of 1 situations -
Inferno8
50% -
0.83 -
89.7 -
-
-
-
Nuke5
60% -
0.82 -
85.8 -
-
-
-
Overpass5
80% -
0.86 -
94.0 -
-
-
-
Dust 24
25% -
0.90 -
96.9 -
1.31-
67% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yakubkogoat plays

Across 84 matches yakubkogoat averages K/R 0.85 and ADR 88.8; the rating across the 11 rated matches is 1.12. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 46% headshots. The strongest map is Mirage with a 50% win rate in 22 matches. In 6 of 11 matches the rating was 1.10 or higher (55%), in 2 it was below 0.90. In 11 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. yakubkogoat loses the most ELO on Mirage (−118 ELO, win rate 50%). Things go best in match 1 of the day (−58 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −58 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.