y0uthh1

Kazakhstan
Streamer

11 followers 6 streams in 30 days 1 avg. viewers last live on Oct 19, 2026

246 matches tracked 69 matches in 30 days
ELO ▲ 261
2,429
30-day peak: 2,429
Rank EU
#65,689
Kazakhstan #2,329 in Kazakhstan

How does y0uthh1 play?

Rating 1.02 (from 218 matches) K/R 0.74 ADR 83.2 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 218 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.03+0.01 · Ø 1.02 better than 48%
Pistol kills per match 2.7
Zeus kills1 in 246 matches
Knife kills 1 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 32%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 25x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp, ELO +598
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.08, ADR −10.5

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: May 2026 with 0.92. Last 3 months: 0.71 (at the start 0.83). Just below the average (0.73).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −66 ELO
74 matches · 45% win rate
On Mirage −11 ELO
66 matches · 48% win rate
Between 12:00 and 18:00 +142 ELO, win rate 44%
On Fridays +23 ELO, win rate 43%

y0uthh1 loses the most ELO from match 5 of the day: −66 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.91 · Ancient
  2. Recorded match no. 100 · Inferno
  3. Reached level 10 · Ancient
  4. Longest win streak: 6 wins in a row · Anubis
  5. Most kills in a match: 51 · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
56% better than 63%
0.73 better than 45%
81.5 better than 54%
0.99 better than 33%
53% of 262 duels better than 60%
38% of 48 situations right on the average
Mirage66
48% better than 35%
0.72 better than 37%
83.2 better than 62%
1.01 better than 41%
51% of 321 duels better than 47%
28% of 32 situations better than 20%
Ancient43
56% better than 66%
0.84 better than 87%
90.8 better than 90%
1.09 better than 70%
59% of 167 duels better than 89%
24% of 21 situations better than 18%
Anubis32
56% better than 62%
0.76 better than 61%
83.5 better than 65%
1.04 right on the average
50% of 126 duels better than 40%
28% of 18 situations better than 24%
Nuke11
45% -
0.60 -
69.4 -
0.92-
48% of 62 duels -
33% of 6 situations -
Inferno9
56% -
0.73 -
84.0 -
1.05-
52% of 31 duels -
60% of 5 situations -
Cache7
43% -
0.74 -
85.5 -
0.89-
58% of 24 duels -
0% of 1 situations -
Overpass3
33% -
0.65 -
70.9 -
1.06-
75% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How y0uthh1 plays

Across 246 matches y0uthh1 averages K/R 0.74 and ADR 83.2; the rating across the 218 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 56% win rate in 75 matches. In 84 of 218 matches the rating was 1.10 or higher (39%), in 91 it was below 0.90. In 131 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: June 2026 at 1.08. y0uthh1 loses the most ELO from match 5 of the day (−66 ELO, win rate 45%). Things go best on Dust 2 (+406 ELO, win rate 56%). Match no. 4 of the day goes best: 65% win rate, +145 ELO. Improved over the last three months: Headshots +6 pp, Win rate +4 pp, ELO +598. Got weaker: K/R −0.12, Rating −0.08, ADR −10.5. Last 30 days: 69 matches, win rate 58%, net ELO +257.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.