xxsigmaxx123

Lithuania
132 matches tracked 18 matches in 30 days
ELO ▲ 186
2,449
30-day peak: 2,474
Rank EU
#62,551
Lithuania #535 in Lithuania

How does xxsigmaxx123 play?

Rating 1.14 (from 104 matches) K/R 0.83 ADR 91.1 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 104 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
ClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.4
Knife kills 2 in 132 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 19x 4K, 5 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +109
= Stayed the same
K/R at 0.83, ADR at 91.1, Headshots at 52%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: April 2026 with 0.88. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
40 matches · 53% win rate
In match 2 of the day −75 ELO
25 matches · 48% win rate
On Tuesdays +45 ELO, win rate 50%

xxsigmaxx123 loses the most ELO on Mirage: −119 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.48 · Anubis
  4. Most kills in a match: 43 · Inferno

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 54%
0.80 better than 73%
90.8 better than 88%
1.03 better than 47%
55% of 150 duels better than 71%
37% of 19 situations better than 47%
Ancient26
54% better than 57%
0.89 better than 91%
95.5 better than 93%
1.29 better than 94%
60% of 102 duels better than 88%
59% of 17 situations better than 91%
Inferno21
62% better than 72%
0.81 better than 74%
93.3 better than 88%
1.08 better than 55%
50% of 78 duels better than 28%
30% of 10 situations better than 32%
Anubis15
53% right on the average
0.90 better than 95%
92.1 better than 91%
1.29 better than 96%
65% of 63 duels better than 96%
58% of 12 situations better than 88%
Dust 213
54% -
0.73 -
81.4 -
1.10-
52% of 44 duels -
43% of 7 situations -
Nuke12
67% -
0.90 -
94.4 -
1.22-
64% of 33 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xxsigmaxx123 plays

Across 132 matches xxsigmaxx123 averages K/R 0.83 and ADR 91.1; the rating across the 104 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 91.1, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 52% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 51 of 104 matches the rating was 1.10 or higher (49%), in 36 it was below 0.90. In 102 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: August 2026 at 1.17. xxsigmaxx123 loses the most ELO on Mirage (−119 ELO, win rate 53%). Things go best from match 5 of the day (+63 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +63 ELO. Improved over the last three months: ELO +109. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.83, ADR at 91.1, Headshots at 52%. Last 30 days: 18 matches, win rate 67%, net ELO +163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.