XTheThomas360

Austria
Streamer Player Viewer
342 matches tracked 29 matches in 30 days
ELO ▲ 31
1,671
30-day peak: 1,721
Rank EU
#452,132
Austria #1,539 in Austria

How does XTheThomas360 play?

Rating 0.96 (from 179 matches) K/R 0.71 ADR 76.8 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.7
Knife kills 2 in 342 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 13x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 98%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +107
= Stayed the same
ADR at 77.3, Win rate at 50%
▼ Got worse
K/R −0.08, Headshots −2 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.79. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.72).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −153 ELO
60 matches · 45% win rate
On Ancient −123 ELO
80 matches · 44% win rate
On Thursdays −125 ELO, win rate 39%

XTheThomas360 loses the most ELO on Inferno: −153 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.25 · Cache

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
54% better than 63%
0.71 better than 43%
76.1 better than 30%
0.96 better than 33%
49% of 117 duels better than 41%
56% of 27 situations better than 89%
Ancient80
44% better than 33%
0.72 better than 43%
77.9 better than 32%
0.97 better than 37%
44% of 167 duels better than 16%
38% of 29 situations right on the average
Inferno60
45% better than 28%
0.71 right on the average
77.2 better than 38%
0.97 better than 38%
51% of 99 duels right on the average
37% of 19 situations better than 50%
Anubis44
52% better than 57%
0.70 better than 36%
79.3 better than 46%
0.90 better than 16%
52% of 89 duels better than 59%
53% of 19 situations better than 85%
Cache42
48% -
0.71 -
76.6 -
1.03-
52% of 75 duels -
30% of 20 situations -
Mirage11
64% -
0.69 -
73.8 -
0.93-
61% of 23 duels -
50% of 8 situations -
Nuke10
60% -
0.60 -
63.6 -
0.82-
27% of 15 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XTheThomas360 plays

Across 342 matches XTheThomas360 averages K/R 0.71 and ADR 76.8; the rating across the 179 rated matches is 0.96. Biggest strength: Utility damage per round at 7.8, better than 98% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 49 of 179 matches the rating was 1.10 or higher (27%), in 76 it was below 0.90. In 96 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. XTheThomas360 loses the most ELO on Inferno (−153 ELO, win rate 45%). Things go best on Dust 2 (+298 ELO, win rate 54%). Improved over the last three months: ELO +107. Got weaker: K/R −0.08, Headshots −2 pp. Unchanged in recent months: ADR at 77.3, Win rate at 50%. Last 30 days: 29 matches, win rate 48%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.