xTAJIK1STANx

Russia
Streamer
339 matches tracked
ELO ▼ 167
1,737
30-day peak: 1,904
Rank EU
#403,418
Russia #112,735 in Russia

How does xTAJIK1STANx play?

Rating 0.87 (from 209 matches) K/R 0.62 ADR 68.5 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 209 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 35%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 0.87−0.12 · Ø 0.99 better than 9%
Pistol kills per match 2.5
Knife kills 5 in 339 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 10%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 13x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, Rating at 0.87, ADR at 68.6, Headshots at 45%, Win rate at 47%, ELO at 1,737
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: October 2026 with 0.66. Last 3 months: 0.63 (at the start 0.62). Clearly below the average (0.72).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −178 ELO
26 matches · 31% win rate
From match 5 of the day −58 ELO
45 matches · 40% win rate
Between 6:00 and 12:00 −74 ELO, win rate 42%

xTAJIK1STANx loses the most ELO on Ancient: −178 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 1.70 · Mirage
  5. Most kills in a match: 29 · Cache

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
50% right on the average
0.64 better than 12%
69.4 better than 7%
0.91 better than 17%
56% of 333 duels better than 80%
47% of 43 situations better than 75%
Dust 2103
49% better than 44%
0.60 better than 4%
67.6 better than 3%
0.87 better than 9%
47% of 207 duels better than 32%
38% of 26 situations better than 46%
Anubis41
61% better than 85%
0.60 better than 5%
66.5 better than 3%
0.83 better than 5%
44% of 122 duels better than 16%
26% of 19 situations better than 20%
Ancient26
31% better than 4%
0.56 better than 1%
66.4 better than 1%
0.78 better than 1%
41% of 63 duels better than 6%
22% of 9 situations better than 16%
Nuke22
41% better than 13%
0.66 better than 11%
70.7 better than 6%
0.90-
50% of 60 duels better than 38%
38% of 8 situations right on the average
Cache14
50% -
0.67 -
71.1 -
0.93-
36% of 28 duels -
33% of 3 situations -
Inferno7
43% -
0.64 -
71.2 -
0.81-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xTAJIK1STANx plays

Across 339 matches xTAJIK1STANx averages K/R 0.62 and ADR 68.5; the rating across the 209 rated matches is 0.87. Most room to improve: Damage per round (ADR) at 68.5, better than only 3% of level 8 players. Averages 13.4 kills per match with 45% headshots. The strongest map is Anubis with a 61% win rate in 41 matches. In 42 of 209 matches the rating was 1.10 or higher (20%), in 113 it was below 0.90. In 133 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 0.90. xTAJIK1STANx loses the most ELO on Ancient (−178 ELO, win rate 31%). Things go best on Anubis (+277 ELO, win rate 61%). Unchanged in recent months: K/R at 0.63, Rating at 0.87, ADR at 68.6, Headshots at 45%, Win rate at 47%, ELO at 1,737. Last 30 days: 7 matches, win rate 14%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.