xs1nnnn

Germany
Streamer Player

40 followers 4 streams in 30 days 1 avg. viewers last live on Oct 16, 2026

235 matches tracked 23 matches in 30 days
ELO ▼ 245
2,390
30-day peak: 2,635
Rank EU
#76,116
Germany #1,937 in Germany

How does xs1nnnn play?

Rating 1.03 K/R 0.73 ADR 81.6 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 27%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 1 in 235 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 42%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 79%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 33x 4K, 6 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +8.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −8 pp, ELO −625

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.75 (at the start 0.65). Just above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −391 ELO
45 matches · 38% win rate
On Anubis −211 ELO
50 matches · 48% win rate
On Sundays −163 ELO, win rate 36%

xs1nnnn loses the most ELO on Ancient: −391 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Cache
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 49 · Ancient

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
52% right on the average
0.75 better than 54%
86.8 better than 77%
1.05 better than 54%
50% of 257 duels better than 42%
44% of 32 situations better than 69%
Anubis50
48% better than 35%
0.74 right on the average
80.9 better than 47%
1.07 better than 60%
47% of 177 duels better than 23%
30% of 20 situations better than 29%
Ancient45
38% better than 11%
0.69 better than 22%
78.5 better than 33%
0.99 better than 34%
43% of 153 duels better than 12%
31% of 29 situations better than 33%
Mirage28
46% better than 27%
0.64 better than 9%
70.5 better than 7%
0.93 better than 16%
44% of 70 duels better than 13%
41% of 17 situations better than 60%
Inferno26
69% better than 92%
0.68 better than 17%
77.7 better than 22%
0.98 better than 21%
43% of 110 duels better than 11%
36% of 11 situations better than 45%
Cache20
40% -
0.84 -
92.5 -
1.18-
49% of 82 duels -
41% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xs1nnnn plays

Across 235 matches xs1nnnn averages K/R 0.73, ADR 81.6 and a rating of 1.03. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 94 of 235 matches the rating was 1.10 or higher (40%), in 82 it was below 0.90. In 166 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: October 2026 at 1.30. xs1nnnn loses the most ELO on Ancient (−391 ELO, win rate 38%). Things go best on Inferno (+150 ELO, win rate 69%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +8.6. Got weaker: Headshots −3 pp, Win rate −8 pp, ELO −625. Last 30 days: 23 matches, win rate 30%, net ELO −275.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.