Xoaoo_

Brazil
Streamer

840 followers 15 streams in 30 days 12 avg. viewers last live on Oct 24, 2026

214 matches tracked
ELO
2,373
Peak across recorded matches: 3,026
Rank SA ▼ 105 places
#1,873
Brazil #1,215 in Brazil
30 days · prev. #1,768 · best #1,768

How does Xoaoo_ play?

Rating 1.11 (from 106 matches) K/R 0.78 ADR 84.7 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 106 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.2
Knife kills 10 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 10x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.7
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −2 pp, ELO −249

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −136 ELO
51 matches · 39% win rate
On Ancient −34 ELO
28 matches · 46% win rate
On Sundays −134 ELO, win rate 40%

Xoaoo_ loses the most ELO in match 2 of the day: −136 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Highest rating in a match: 2.36 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
49% better than 37%
0.75 right on the average
81.2 better than 50%
1.05 better than 54%
52% of 247 duels better than 55%
30% of 33 situations better than 27%
Dust 258
48% better than 37%
0.83 better than 83%
90.1 better than 85%
1.24 better than 93%
62% of 98 duels better than 92%
22% of 18 situations better than 13%
Ancient28
46% better than 28%
0.79 better than 70%
85.0 better than 67%
0.99 better than 34%
45% of 56 duels better than 16%
40% of 10 situations better than 55%
Anubis17
35% better than 6%
0.79 better than 70%
85.1 better than 69%
1.15-
53% of 57 duels better than 57%
22% of 9 situations better than 13%
Cache3
0% -
0.69 -
83.2 -
-
-
-
Overpass3
0% -
0.54 -
63.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Xoaoo_ plays

Across 214 matches Xoaoo_ averages K/R 0.78 and ADR 84.7; the rating across the 106 rated matches is 1.11. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Mirage with a 49% win rate in 101 matches. In 48 of 106 matches the rating was 1.10 or higher (45%), in 30 it was below 0.90. In 53 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. Xoaoo_ loses the most ELO in match 2 of the day (−136 ELO, win rate 39%). Things go best from match 5 of the day (+86 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +86 ELO. Improved over the last three months: K/R +0.04, ADR +4.7. Got weaker: Headshots −2 pp, ELO −249. Unchanged in recent months: Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.