xNice1Nicox

Germany
Streamer

939 followers 44 streams in 30 days 6 avg. viewers last live on Oct 24, 2026

255 matches tracked 28 matches in 30 days
ELO ▲ 223
1,855
30-day peak: 1,888
Rank EU
#322,864
Germany #9,109 in Germany

How does xNice1Nicox play?

Rating 1.07 (from 102 matches) K/R 0.76 ADR 87.7 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More damage per round than the level 9 average.
AWPerDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 8x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 13%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +17 pp, ELO +390
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.2, Headshots −6 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −201 ELO
64 matches · 39% win rate
On Dust 2 −167 ELO
65 matches · 45% win rate
Between 12:00 and 18:00 −195 ELO, win rate 43%
On Mondays −74 ELO, win rate 41%

xNice1Nicox loses the most ELO on Mirage: −201 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 1.87 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
45% better than 32%
0.73 better than 55%
86.0 better than 81%
1.11 better than 82%
48% of 107 duels better than 37%
60% of 15 situations better than 94%
Mirage64
39% better than 14%
0.72 better than 46%
84.1 better than 73%
0.96 better than 33%
43% of 151 duels better than 13%
27% of 15 situations better than 21%
Ancient54
52% right on the average
0.76 better than 65%
86.9 better than 82%
1.10 better than 81%
49% of 97 duels better than 39%
23% of 13 situations better than 15%
Anubis23
65% better than 88%
0.80 better than 79%
89.6 better than 87%
1.13-
54% of 46 duels better than 66%
25% of 8 situations better than 21%
Cache18
67% -
0.90 -
100.8 -
1.09-
72% of 32 duels -
67% of 6 situations -
Inferno13
46% -
0.80 -
91.9 -
1.13-
56% of 39 duels -
17% of 6 situations -
Nuke12
42% -
0.80 -
88.6 -
1.52-
20% of 5 duels -
-
Overpass5
80% -
0.80 -
101.4 -
0.56-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How xNice1Nicox plays

Across 255 matches xNice1Nicox averages K/R 0.76 and ADR 87.7; the rating across the 102 rated matches is 1.07. Biggest strength: Damage per round (ADR) at 87.7, better than 91% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 16.4 kills per match with 40% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 45 of 102 matches the rating was 1.10 or higher (44%), in 33 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. xNice1Nicox loses the most ELO on Mirage (−201 ELO, win rate 39%). Things go best on Ancient (+135 ELO, win rate 52%). Improved over the last three months: Win rate +17 pp, ELO +390. Got weaker: K/R −0.05, ADR −4.2, Headshots −6 pp. Last 30 days: 28 matches, win rate 64%, net ELO +210.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.