How does xiWuNNy96 play?

Rating 0.91 (from 30 matches) K/R 0.69 ADR 75.4 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 30 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 49% no comparison

Clutch

Last one alive
Clutch 1v1 won 38% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 8% no comparison
K/D 0.94−0.08 · Ø 1.02 better than 23%
Pistol kills per match 3.3
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3% no comparison
3K rounds 2.0% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 4x 4K, 0 aces in 10 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 42% no comparison
Utility damage per round 4.7 no comparison
Enemies flashed per round 0.11 no comparison
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether xiWuNNy96 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 26 before.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: November 2025 with 0.75.

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −243 ELO
77 matches · 38% win rate
On Mirage −223 ELO
32 matches · 31% win rate
On Wednesdays −225 ELO, win rate 25%

xiWuNNy96 loses the most ELO in match 1 of the day: −243 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke
  4. Most kills in a match: 44 · Overpass

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
49% better than 41%
0.71 better than 37%
79.8 better than 43%
1.07-
42% of 12 duels better than 11%
33% of 3 situations better than 37%
Inferno35
49% better than 38%
0.64 better than 12%
68.0 better than 4%
0.80-
43% of 37 duels better than 11%
25% of 4 situations better than 22%
Mirage32
31% better than 3%
0.65 better than 15%
71.5 better than 12%
0.88-
40% of 20 duels better than 5%
0% of 1 situations better than 1%
Dust 225
56% better than 72%
0.77 better than 74%
81.6 better than 62%
0.93-
57% of 30 duels better than 83%
25% of 8 situations better than 17%
Anubis14
43% -
0.73 -
80.8 -
0.99-
52% of 23 duels -
0% of 2 situations -
Nuke13
46% -
0.63 -
72.7 -
1.18-
50% of 2 duels -
100% of 1 situations -
Overpass11
18% -
0.72 -
76.7 -
-
-
-
Cache5
60% -
0.77 -
81.9 -
1.07-
33% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xiWuNNy96 plays

Across 174 matches xiWuNNy96 averages K/R 0.69 and ADR 75.4; the rating across the 30 rated matches is 0.91. Most room to improve: Rating at 0.91, better than only 10% of level 9 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 7 of 30 matches the rating was 1.10 or higher (23%), in 16 it was below 0.90. In 10 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 0.95. xiWuNNy96 loses the most ELO in match 1 of the day (−243 ELO, win rate 38%). Things go best in match 2 of the day (+114 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +114 ELO. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.