xencs_

Poland
Streamer Player
259 matches tracked 94 matches in 30 days
ELO ▲ 187
2,897
30-day peak: 3,077
Rank EU ▼ 4,714 places
#12,427
Poland #626 in Poland
30 days · prev. #7,713 · best #5,586

How does xencs_ play?

Rating 1.02 (from 148 matches) K/R 0.73 ADR 78.0 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 65%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 2.5
Knife kills 3 in 259 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.8%+0.1 pp · Ø 13.7% better than 50%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 15x 4K, 2 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +334
= Stayed the same
K/R at 0.74, ADR at 78.8
▼ Got worse
Headshots −9 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.74 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −226 ELO
72 matches · 44% win rate
On Nuke −2 ELO
22 matches · 59% win rate
Between 0:00 and 6:00 +21 ELO, win rate 50%
On Saturdays −78 ELO, win rate 48%

xencs_ loses the most ELO on Ancient: −226 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.16 · Ancient
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
55% better than 57%
0.74 better than 42%
79.4 better than 36%
1.02 better than 38%
53% of 236 duels better than 56%
41% of 29 situations better than 58%
Ancient72
44% better than 19%
0.69 better than 19%
75.5 better than 17%
0.96 better than 19%
47% of 204 duels better than 21%
44% of 25 situations better than 66%
Anubis57
63% better than 79%
0.76 better than 54%
81.7 better than 50%
1.06 right on the average
58% of 165 duels better than 80%
41% of 17 situations better than 56%
Nuke22
59% better than 58%
0.73 better than 31%
77.9 better than 27%
1.16-
50% of 50 duels better than 33%
50% of 6 situations better than 75%
Cache12
75% -
0.70 -
74.3 -
1.00-
41% of 66 duels -
25% of 4 situations -
Dust 211
55% -
0.71 -
73.6 -
0.98-
54% of 54 duels -
0% of 6 situations -
Inferno9
67% -
0.74 -
75.1 -
1.01-
25% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xencs_ plays

Across 259 matches xencs_ averages K/R 0.73 and ADR 78.0; the rating across the 148 rated matches is 1.02. Averages 15.9 kills per match with 54% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 62 of 148 matches the rating was 1.10 or higher (42%), in 62 it was below 0.90. In 148 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. xencs_ loses the most ELO on Ancient (−226 ELO, win rate 44%). Things go best on Anubis (+442 ELO, win rate 63%). Match no. 3 of the day goes best: 62% win rate, +207 ELO. Improved over the last three months: Win rate +5 pp, ELO +334. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.8. Last 30 days: 94 matches, win rate 54%, net ELO +217.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.