xardii_

Germany
Moderator Streamer Player Viewer
357 matches tracked 54 matches in 30 days
ELO ▲ 311
3,164
30-day peak: 3,164
Rank EU ▲ 2,164 places
#4,283
Germany #106 in Germany
30 days · prev. #6,447 · best #4,219

How does xardii_ play?

Rating 1.09 (from 245 matches) K/R 0.80 ADR 86.3 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 245 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.7
Knife kills 3 in 357 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 58x 4K, 7 aces in 183 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +375
= Stayed the same
Rating at 1.09, Headshots at 59%
▼ Got worse
K/R −0.05, ADR −4.2

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −282 ELO
81 matches · 44% win rate
On Nuke −86 ELO
23 matches · 43% win rate
On Cache −35 ELO
26 matches · 54% win rate

xardii_ loses the most ELO on Ancient: −282 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.37 · Cache
  4. Longest win streak: 15 wins in a row · Ancient

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
59% better than 69%
0.81 better than 72%
87.2 better than 73%
1.09 better than 58%
52% of 321 duels better than 46%
47% of 32 situations better than 74%
Ancient81
44% better than 15%
0.78 better than 61%
84.2 better than 60%
1.04 better than 43%
45% of 246 duels better than 12%
44% of 25 situations better than 66%
Anubis75
59% better than 63%
0.82 better than 78%
87.4 better than 78%
1.11 better than 65%
52% of 265 duels better than 46%
37% of 27 situations better than 45%
Dust 228
50% better than 31%
0.72 better than 32%
81.6 better than 47%
0.99 better than 22%
43% of 126 duels better than 9%
20% of 10 situations better than 9%
Inferno27
63% right on the average
0.83 better than 68%
89.9 better than 69%
1.15 better than 57%
48% of 113 duels better than 11%
75% of 4 situations better than 98%
Cache26
54% better than 39%
0.82 better than 61%
87.2 better than 59%
1.15 better than 58%
54% of 129 duels better than 45%
67% of 9 situations better than 95%
Nuke23
43% better than 11%
0.79 better than 60%
82.7 right on the average
0.97-
44% of 50 duels better than 9%
67% of 6 situations better than 95%
Overpass3
67% -
1.03 -
103.8 -
1.40-
50% of 6 duels -
-
Vertigo3
67% -
0.94 -
101.7 -
1.43-
55% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xardii_ plays

Across 357 matches xardii_ averages K/R 0.80 and ADR 86.3; the rating across the 245 rated matches is 1.09. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 59% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 101 of 245 matches the rating was 1.10 or higher (41%), in 76 it was below 0.90. In 183 matches with detailed stats: 58 4Ks and 7 aces. Best month by rating: August 2026 at 1.15. xardii_ loses the most ELO on Ancient (−282 ELO, win rate 44%). Things go best on Mirage (+542 ELO, win rate 59%). Improved over the last three months: Win rate +6 pp, ELO +375. Got weaker: K/R −0.05, ADR −4.2. Unchanged in recent months: Rating at 1.09, Headshots at 59%. Last 30 days: 54 matches, win rate 59%, net ELO +311.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.