XanderMc9

Russia
Streamer
204 matches tracked 14 matches in 30 days Follow on Twitch
ELO ▲ 46
2,089
30-day peak: 2,107
Rank SA ▲ 547 places
#4,744 #40,195 in RU
30 days · before #5,291 · best #4,400

How does XanderMc9 play?

Rating 1.12 (from 178 matches) K/R 0.81 ADR 86.7 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 178 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 1%−10 pp better than 6%
K/D 1.16+0.13 better than 85%
Pistol kills per match 2.9
Knife kills 1 in 204 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.4%+2.1 pp better than 89%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 16x 4K, 3 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +294
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −4.6, Win rate −4 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.76 (at the start 0.85).

Patterns

From the last 204 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −347 ELO
48 matches · 40% wins
On Ancient −226 ELO
39 matches · 41% wins
On Dust 2 −11 ELO
22 matches · 50% wins

XanderMc9 loses the most ELO in match 2 of the day: −347 ELO, 40% wins

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 47 · Inferno
  4. Longest win streak: 6 wins in a row · Anubis
  5. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
59% better than 76%
0.86 better than 92%
92.0 better than 91%
1.21 better than 93%
55% of 286 duels better than 69%
44% of 32 situations better than 69%
Ancient39
41% better than 15%
0.75 level
81.1 better than 48%
0.97 better than 28%
58% of 157 duels better than 83%
42% of 24 situations better than 65%
Inferno36
58% better than 58%
0.82 better than 81%
85.8 better than 67%
1.16 better than 84%
49% of 134 duels better than 31%
38% of 26 situations better than 46%
Dust 222
50% better than 41%
0.72 better than 41%
79.0 better than 40%
0.98 better than 30%
43% of 67 duels better than 12%
40% of 10 situations better than 56%
Anubis20
60% better than 76%
0.79 better than 73%
88.3 better than 84%
1.10 better than 70%
58% of 86 duels better than 84%
33% of 12 situations better than 40%
Cache7
86% –
0.81 –
92.4 –
1.13–
75% of 24 duels –
20% of 5 situations –
Vertigo3
33% –
0.78 –
86.7 –
1.12–
50% of 14 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How XanderMc9 plays

Across 204 matches XanderMc9 averages K/R 0.81 and ADR 86.7; the rating across the 178 rated matches is 1.12. Biggest strength: K/D at 1.16. That is better than 85% of players on level 10. On average 17.3 kills per match, 47% of them headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 95 of 178 matches the rating was 1.10 or higher (53%), in 58 it was below 0.90. In 99 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: May 2026 at 1.21. XanderMc9 loses the most ELO in match 2 of the day (−347 ELO, win rate 40%). Things go best in match 1 of the day (+312 ELO, win rate 62%). Improved over the last three months: ELO +294. Got weaker: K/R −0.09, Rating −0.12, ADR −4.6, Win rate −4 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 14 matches, win rate 50%, ELO balance −26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.