How does x3Aler play?

K/R 0.62 ADR 70.3 from 57 matches
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 37%−7 pp better than 13%
K/D 0.83−0.14 better than 8%
Pistol kills per match 2.3
Knife kills 1 in 57 matches

Impact

Weakness
Damage and big rounds
MVPs per match 1.8−0.3 better than 18%

Utility and deaths

Average
Nades, flashes and deaths
Rounds with a death 75%+2 pp better than 31%

Patterns

From the last 57 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

With x3Eden on the team no ELO value
47 matches · 47% wins

x3Aler loses the most ELO with x3Eden on the team: 47% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 27 · Ancient

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache10
50% -
0.60 -
70.4 -
-
33% of 33 duels -
67% of 6 situations -
Mirage10
40% -
0.62 -
70.6 -
-
41% of 32 duels -
43% of 7 situations -
Dust 29
33% -
0.59 -
70.6 -
-
53% of 36 duels -
0% of 4 situations -
Ancient8
50% -
0.63 -
66.6 -
-
53% of 30 duels -
33% of 6 situations -
Inferno8
63% -
0.70 -
77.5 -
-
60% of 35 duels -
0% of 3 situations -
Anubis7
71% -
0.60 -
69.3 -
-
40% of 30 duels -
50% of 2 situations -
Nuke5
80% -
0.58 -
65.2 -
-
33% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x3Aler plays

Most room to improve: K/D at 0.83. That is better than only 8% of players on level 5. On average 14.1 kills per match, 37% of them headshots. The strongest map is Cache with a 50% win rate in 10 matches. x3Aler loses the most ELO with x3Eden on the team (Win rate 47% in 47 matches).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.