wzrdxmooz

Germany
Streamer

63 followers 3 streams in 30 days 6 avg. viewers last live on Oct 23, 2026

360 matches tracked 34 matches in 30 days

How does wzrdxmooz play?

Rating 0.98 (from 245 matches) K/R 0.70 ADR 77.5 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.7 from the last 359
Knife kills 5 in 359 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 22x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.7, Win rate at 53%, ELO at 2,626
▼ Got worse
K/R −0.04, Rating −0.09, Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
48 matches · 44% win rate
In match 4 of the day −109 ELO
36 matches · 44% win rate
On Tuesdays +52 ELO, win rate 45%

wzrdxmooz loses the most ELO on Dust 2: −110 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Inferno
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient70
60% better than 74%
0.71 better than 28%
77.4 better than 23%
1.01 better than 36%
49% of 173 duels better than 31%
15% of 27 situations better than 5%
Nuke60
47% better than 26%
0.68 better than 14%
73.9 better than 12%
0.98 better than 24%
52% of 161 duels better than 47%
35% of 23 situations better than 38%
Inferno57
53% better than 36%
0.66 better than 6%
76.4 better than 17%
0.96 better than 10%
42% of 170 duels better than 3%
33% of 18 situations better than 36%
Anubis55
51% better than 45%
0.74 better than 46%
82.7 better than 57%
0.99 better than 30%
47% of 197 duels better than 22%
47% of 32 situations better than 70%
Dust 248
44% better than 21%
0.70 better than 27%
77.0 better than 27%
0.94 better than 16%
41% of 154 duels better than 6%
31% of 16 situations better than 30%
Cache46
54% -
0.72 -
77.7 -
1.00-
50% of 171 duels -
42% of 24 situations -
Overpass13
38% -
0.70 -
77.0 -
0.98-
44% of 16 duels -
0% of 2 situations -
Mirage9
44% -
0.73 -
80.2 -
0.98-
45% of 33 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wzrdxmooz plays

Across 360 matches wzrdxmooz averages K/R 0.70 and ADR 77.5; the rating across the 245 rated matches is 0.98. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.98, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 61% headshots. The strongest map is Ancient with a 60% win rate in 70 matches. In 83 of 244 matches the rating was 1.10 or higher (34%), in 105 it was below 0.90. In 135 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. wzrdxmooz loses the most ELO on Dust 2 (−110 ELO, win rate 44%). Things go best on Ancient (+316 ELO, win rate 60%). From match no. 5 of the day on, things go best: 57% win rate, +183 ELO. Got weaker: K/R −0.04, Rating −0.09, Headshots −4 pp. Unchanged in recent months: ADR at 76.7, Win rate at 53%, ELO at 2,626. Last 30 days: 34 matches, win rate 44%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.