wutttt
LIVE 169 followers 1 stream in 30 days 1 avg. viewers last live on Sep 25, 2026
Name history of wutttt
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does wutttt play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average20% of 1v1s won and so well below the average (39%).
Weapons and aim
Average58% headshots and so well above the average (51%).
Impact
Average2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
Strength6.5 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.71. Last 3 months unchanged at 0.71. Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 1.01 (at the start 0.98). Slightly below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 80.2. Last 3 months: 80.2 (at the start 78.4). Just below the average (81.1).
Share of headshot kills
Best month: June 2026 with 59%. Last 3 months unchanged at 58%. Well above the average (51%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 53% (at the start 50%). Clearly above the average (50%).
Best month: May 2026 with 3,026. Last 3 months: 2,738 (at the start 2,801).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 27%.
Patterns
From the last 261 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
wutttt loses the most ELO on Mirage: −146 ELO, 44% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Highest rating in a match: 1.94 · Cache
- Most kills in a match: 48 · Inferno
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 261 matchesCompared with players on the same level who have at least 15 matches on the map.
How wutttt plays
Across 261 matches wutttt averages K/R 0.71 and ADR 78.6; the rating across the 107 rated matches is 0.99. Biggest strength: Utility damage per round at 6.5, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 38 of 107 matches the rating was 1.10 or higher (36%), in 44 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. wutttt loses the most ELO on Mirage (−146 ELO, win rate 44%). Things go best from match 5 of the day (+263 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +263 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ELO −63. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 80.2, Headshots at 58%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.