wutttt

Spain
Streamer

169 followers 1 stream in 30 days 1 avg. viewers last live on Sep 25, 2026

261 matches tracked

How does wutttt play?

Rating 0.99 (from 107 matches) K/R 0.71 ADR 78.6 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.1
Knife kills 6 in 261 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 1x 4K, 2 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 94%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 80.2, Headshots at 58%
▼ Got worse
ELO −63

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.71. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −146 ELO
41 matches · 44% win rate

wutttt loses the most ELO on Mirage: −146 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.94 · Cache
  3. Most kills in a match: 48 · Inferno
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
53% right on the average
0.72 better than 33%
79.9 better than 36%
0.99 better than 31%
50% of 156 duels better than 36%
24% of 33 situations better than 16%
Dust 264
52% better than 46%
0.68 better than 20%
75.0 better than 18%
0.95 better than 18%
58% of 71 duels better than 81%
43% of 7 situations better than 64%
Mirage41
44% better than 17%
0.68 better than 19%
75.6 better than 21%
0.83-
31% of 55 duels better than 1%
29% of 7 situations better than 20%
Inferno34
53% better than 36%
0.81 better than 63%
87.4 better than 60%
1.08 better than 46%
53% of 66 duels better than 37%
27% of 11 situations better than 21%
Nuke18
33% better than 3%
0.63 better than 3%
71.8 better than 7%
1.03-
58% of 31 duels better than 76%
0% of 4 situations better than 1%
Cache15
60% -
0.76 -
86.7 -
1.19-
61% of 41 duels -
40% of 5 situations -
Anubis7
43% -
0.58 -
70.8 -
0.65-
67% of 3 duels -
-
Overpass5
80% -
0.79 -
84.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How wutttt plays

Across 261 matches wutttt averages K/R 0.71 and ADR 78.6; the rating across the 107 rated matches is 0.99. Biggest strength: Utility damage per round at 6.5, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 38 of 107 matches the rating was 1.10 or higher (36%), in 44 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. wutttt loses the most ELO on Mirage (−146 ELO, win rate 44%). Things go best from match 5 of the day (+263 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +263 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ELO −63. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 80.2, Headshots at 58%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.