wtfs1ze

Russia
Streamer
698 matches tracked 99 matches in 30 days
ELO ▲ 110
2,612
30-day peak: 2,626
Rank EU
#35,635
Russia #10,291 in Russia

How does wtfs1ze play?

Rating 1.00 (from 588 matches) K/R 0.71 ADR 78.0 from 698 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 588 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (368 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.5
Knife kills 4 in 698 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 20%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 4 aces in 368 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 76.3, Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.06, ELO −102

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 698 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −746 ELO
115 matches · 40% win rate
On Ancient −405 ELO
157 matches · 48% win rate
On Mondays −511 ELO, win rate 42%

wtfs1ze loses the most ELO in match 2 of the day: −746 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Recorded match no. 500 · Mirage
  4. Most kills in a match: 41 · Anubis

Maps in detail

from the last 698 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage236
57% better than 68%
0.74 better than 46%
80.7 better than 47%
1.02 better than 41%
51% of 775 duels better than 45%
26% of 88 situations better than 14%
Ancient157
48% better than 34%
0.72 better than 33%
79.5 better than 34%
1.00 better than 33%
54% of 544 duels better than 59%
35% of 62 situations better than 42%
Anubis140
56% better than 63%
0.73 better than 41%
80.6 better than 45%
1.02 better than 41%
54% of 444 duels better than 61%
33% of 52 situations better than 35%
Dust 289
47% better than 30%
0.71 better than 32%
77.4 better than 29%
1.00 better than 33%
49% of 215 duels better than 34%
40% of 35 situations better than 55%
Inferno27
30% better than 3%
0.65 better than 5%
72.0 better than 4%
0.88 better than 2%
44% of 75 duels better than 7%
45% of 11 situations better than 69%
Cache23
43% -
0.65 -
71.9 -
0.89-
42% of 72 duels -
13% of 8 situations -
Nuke23
39% better than 8%
0.72 better than 29%
75.7 better than 18%
0.97 better than 22%
44% of 43 duels better than 12%
45% of 11 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How wtfs1ze plays

Across 698 matches wtfs1ze averages K/R 0.71 and ADR 78.0; the rating across the 588 rated matches is 1.00. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Mirage with a 57% win rate in 236 matches. In 216 of 588 matches the rating was 1.10 or higher (37%), in 236 it was below 0.90. In 368 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: October 2026 at 1.14. wtfs1ze loses the most ELO in match 2 of the day (−746 ELO, win rate 40%). Things go best on Mirage (+842 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +467 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.06, ELO −102. Unchanged in recent months: ADR at 76.3, Win rate at 52%. Last 30 days: 99 matches, win rate 55%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.