wtfs1ze
How does wtfs1ze play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (368 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average54% headshots and so clearly above the average (51%).
Impact
WeaknessExactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.22 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14. Last 3 months: 0.98 (at the start 1.04). Clearly below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 86.7. Last 3 months: 76.3 (at the start 80.2). Slightly below the average (81.1).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 55% (at the start 53%). Clearly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months unchanged at 52%. Slightly above the average (50%).
Best month: August 2026 with 2,922. Last 3 months: 2,612 (at the start 2,714).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 698 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
wtfs1ze loses the most ELO in match 2 of the day: −746 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.29 · Mirage
- Longest win streak: 10 wins in a row · Ancient
- Recorded match no. 500 · Mirage
- Most kills in a match: 41 · Anubis
Maps in detail
from the last 698 matchesCompared with players on the same level who have at least 15 matches on the map.
How wtfs1ze plays
Across 698 matches wtfs1ze averages K/R 0.71 and ADR 78.0; the rating across the 588 rated matches is 1.00. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Mirage with a 57% win rate in 236 matches. In 216 of 588 matches the rating was 1.10 or higher (37%), in 236 it was below 0.90. In 368 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: October 2026 at 1.14. wtfs1ze loses the most ELO in match 2 of the day (−746 ELO, win rate 40%). Things go best on Mirage (+842 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +467 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.06, ELO −102. Unchanged in recent months: ADR at 76.3, Win rate at 52%. Last 30 days: 99 matches, win rate 55%, net ELO +131.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.