wooshhcs

Iran
Streamer
289 matches tracked 104 matches in 30 days

How does wooshhcs play?

Rating 1.13 (from 155 matches) K/R 0.83 ADR 87.9 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 155 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

68% headshots and so well above the average (50%).

Headshot rate 68%+18 pp · Ø 50% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.9
Knife kills 4 in 289 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 38x 4K, 9 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, ADR at 87.0, Headshots at 68%, Win rate at 52%, ELO at 2,306
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.87. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −211 ELO
62 matches · 42% win rate
On Anubis −101 ELO
30 matches · 47% win rate
On Thursdays −182 ELO, win rate 42%

wooshhcs loses the most ELO in match 2 of the day: −211 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Most kills in a match: 45 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
49% better than 37%
0.85 better than 88%
88.1 better than 81%
1.08 better than 63%
50% of 171 duels better than 42%
52% of 23 situations better than 86%
Dust 268
50% better than 44%
0.83 better than 83%
86.7 better than 75%
1.17 better than 85%
54% of 191 duels better than 65%
50% of 26 situations better than 81%
Ancient64
61% better than 80%
0.87 better than 89%
93.1 better than 91%
1.21 better than 89%
61% of 170 duels better than 90%
41% of 22 situations better than 57%
Anubis30
47% better than 31%
0.77 better than 61%
83.1 better than 58%
1.07 better than 58%
48% of 66 duels better than 31%
40% of 15 situations better than 54%
Inferno29
62% better than 72%
0.81 better than 74%
86.0 better than 67%
1.08-
47% of 79 duels better than 19%
36% of 11 situations better than 46%
Cache10
30% -
0.78 -
81.9 -
1.07-
59% of 39 duels -
50% of 6 situations -
Nuke9
44% -
0.78 -
83.1 -
1.03-
79% of 14 duels -
40% of 5 situations -
Overpass4
0% -
0.89 -
97.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How wooshhcs plays

Across 289 matches wooshhcs averages K/R 0.83 and ADR 87.9; the rating across the 155 rated matches is 1.13. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 68% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 78 of 155 matches the rating was 1.10 or higher (50%), in 42 it was below 0.90. In 155 matches with detailed stats: 38 4Ks and 9 aces. Best month by rating: September 2026 at 1.20. wooshhcs loses the most ELO in match 2 of the day (−211 ELO, win rate 42%). Things go best on Ancient (+357 ELO, win rate 61%). Match no. 3 of the day goes best: 60% win rate, +286 ELO. Unchanged in recent months: K/R at 0.82, ADR at 87.0, Headshots at 68%, Win rate at 52%, ELO at 2,306. Last 30 days: 104 matches, win rate 55%, net ELO +232.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.