whomics

Germany
Premium Streamer
455 matches tracked 52 matches in 30 days Follow on Twitch
ELO ▲ 182
3,364
30-day peak: 3,452
Rank EU ▼ 407 places
#1,708 #36 in DE
30 days · before #1,301 · best #1,301

How does whomics play?

Rating 0.97 (from 52 matches) K/R 0.70 ADR 75.8 from 455 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 29% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 20%+9 pp better than 85%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.7
Knife kills 14 in 455 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 16x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp, ELO +359
= Stayed the same
K/R at 0.70, ADR at 76.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.70 (at the start 0.69).

Patterns

From the last 455 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −266 ELO
27 matches · 33% wins
On Inferno −238 ELO
35 matches · 43% wins
On Wednesdays −242 ELO, win rate 45%

whomics loses the most ELO on Mirage: −266 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Cache
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 41 · Inferno

Maps in detail

from the last 455 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2136
49% better than 38%
0.69 better than 26%
72.9 better than 13%
1.02 better than 42%
55% of 436 duels better than 70%
30% of 46 situations better than 28%
Ancient128
53% level
0.69 better than 22%
77.7 better than 29%
0.96-
49% of 391 duels better than 37%
38% of 45 situations better than 54%
Anubis56
57% better than 67%
0.72 better than 39%
78.2 better than 35%
0.86-
48% of 188 duels better than 28%
33% of 21 situations better than 40%
Nuke53
64% better than 76%
0.69 better than 19%
76.4 better than 21%
0.97-
49% of 142 duels better than 27%
42% of 12 situations better than 54%
Inferno35
43% better than 16%
0.69 better than 22%
73.2 better than 14%
0.80-
50% of 131 duels better than 35%
25% of 16 situations better than 19%
Mirage27
33% better than 3%
0.66 better than 15%
74.0 better than 17%
0.97-
55% of 86 duels better than 69%
14% of 14 situations better than 3%
Overpass15
53% -
0.77 -
83.3 -
-
56% of 18 duels -
50% of 2 situations -
Cache5
60% -
0.73 -
79.4 -
1.82-
60% of 25 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whomics plays

Across 455 matches whomics averages K/R 0.70 and ADR 75.8; the rating across the 52 rated matches is 0.97. Most room to improve: Clutch 1v1 won at 31%. That is better than only 14% of players on level 10. On average 15.1 kills per match, 52% of them headshots. The strongest map is Nuke with a 64% win rate in 53 matches. In 20 of 52 matches the rating was 1.10 or higher (38%), in 21 it was below 0.90. In 155 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 0.97. whomics loses the most ELO on Mirage (−266 ELO, win rate 33%). Things go best on Nuke (+453 ELO, win rate 64%). Improved over the last three months: Win rate +5 pp, ELO +359. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.1. Last 30 days: 52 matches, win rate 54%, ELO balance +119.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.