WezasW

Uganda
Moderator Streamer Player Viewer

321 followers 1 stream in 30 days 21 avg. viewers last live on Oct 17, 2026

144 matches tracked
ELO
3,033
Peak across recorded matches: 3,058
Rank EU ▼ 854 places
#7,136
Uganda #4 in Uganda
30 days · prev. #6,282 · best #6,282

How does WezasW play?

Rating 1.25 (from 48 matches) K/R 0.87 ADR 95.8 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 48 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 42% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 48%+6 pp · Ø 42% better than 89%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 25x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +7.7, ELO +140
= Stayed the same
Headshots at 62%, Win rate at 60%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.91
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.90 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −22 ELO, win rate 54%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
62% better than 79%
0.83 better than 78%
95.3 better than 94%
1.23 better than 89%
57% of 96 duels better than 75%
50% of 8 situations better than 82%
Ancient24
58% better than 58%
0.88 better than 91%
93.1 better than 91%
0.96-
61% of 41 duels better than 90%
0% of 2 situations better than 1%
Anubis23
61% better than 71%
0.87 better than 91%
97.7 better than 97%
1.48-
76% of 37 duels better than 99%
100% of 2 situations better than 99%
Nuke17
65% better than 72%
0.94 better than 96%
98.7 better than 97%
1.47-
60% of 53 duels better than 80%
80% of 5 situations better than 99%
Inferno11
82% -
0.93 -
95.0 -
1.08-
52% of 21 duels -
50% of 2 situations -
Dust 210
40% -
0.79 -
87.6 -
0.77-
44% of 9 duels -
0% of 1 situations -
Cache9
44% -
0.91 -
100.0 -
1.17-
50% of 32 duels -
0% of 1 situations -
Vertigo3
67% -
1.03 -
108.3 -
1.49-
50% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WezasW plays

Across 144 matches WezasW averages K/R 0.87 and ADR 95.8; the rating across the 48 rated matches is 1.25. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 62% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 29 of 48 matches the rating was 1.10 or higher (60%), in 11 it was below 0.90. In 48 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.28. Things go best on Mirage (+159 ELO, win rate 62%). Improved over the last three months: K/R +0.05, ADR +7.7, ELO +140. Unchanged in recent months: Headshots at 62%, Win rate at 60%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.