went0o

South Korea
Moderator Streamer Player Viewer

4,500 followers 8 streams in 30 days 2 avg. viewers last live on Oct 23, 2026

443 matches tracked 55 matches in 30 days
ELO ▼ 281
1,795
30-day peak: 2,076
Rank EU
#361,092
South Korea #4,351 in South Korea

How does went0o play?

Rating 0.92 (from 311 matches) K/R 0.69 ADR 75.9 from 443 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 307 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.4 from the last 438
Knife kills 3 in 438 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 20%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 29x 4K, 3 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07, Headshots +3 pp, ELO +116
= Stayed the same
K/R at 0.68, ADR at 74.5
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.73).

Patterns

From the last 438 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −305 ELO
91 matches · 46% win rate
In match 4 of the day −202 ELO
55 matches · 45% win rate
On Fridays −298 ELO, win rate 40%

went0o loses the most ELO on Mirage: −305 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Nuke
  2. Longest win streak: 14 wins in a row · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 438 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2137
53% better than 58%
0.68 better than 28%
75.5 better than 27%
0.89 better than 11%
43% of 491 duels better than 14%
28% of 57 situations better than 26%
Mirage91
46% better than 33%
0.67 better than 24%
73.7 better than 21%
0.87 better than 11%
39% of 209 duels better than 5%
48% of 25 situations better than 76%
Anubis70
47% better than 34%
0.72 better than 44%
79.2 better than 45%
1.00 better than 43%
55% of 260 duels better than 71%
39% of 31 situations better than 55%
Ancient48
46% better than 29%
0.70 better than 31%
78.1 better than 36%
0.94 better than 23%
49% of 160 duels better than 39%
42% of 19 situations better than 59%
Nuke37
57% better than 58%
0.75 better than 46%
82.6 better than 51%
0.99 better than 27%
42% of 118 duels better than 7%
45% of 11 situations better than 64%
Inferno36
69% better than 93%
0.64 better than 11%
72.3 better than 11%
0.85 better than 5%
42% of 144 duels better than 10%
50% of 10 situations better than 77%
Cache16
56% -
0.64 -
67.8 -
0.93-
38% of 73 duels -
30% of 10 situations -
Overpass3
67% -
0.81 -
81.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How went0o plays

Across 443 matches went0o averages K/R 0.69 and ADR 75.9; the rating across the 311 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Rating at 0.92, better than only 14% of level 9 players. Averages 15.0 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 36 matches. In 78 of 307 matches the rating was 1.10 or higher (25%), in 159 it was below 0.90. In 240 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 0.96. went0o loses the most ELO on Mirage (−305 ELO, win rate 46%). Things go best in match 3 of the day (+369 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +369 ELO. Improved over the last three months: Rating +0.07, Headshots +3 pp, ELO +116. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.5. Last 30 days: 55 matches, win rate 40%, net ELO −311.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.