wazafacc

Japan
Moderator Streamer Player Viewer
477 matches tracked 82 matches in 30 days
ELO ▲ 86
1,208
30-day peak: 1,234
Rank EU
#924,024
Japan #22,859 in Japan

How does wazafacc play?

Rating 1.03 (from 368 matches) K/R 0.74 ADR 86.6 from 477 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 368 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.03+0.03 · Ø 1.00 better than 72%
Pistol kills per match 2.9
Zeus kills1 in 477 matches
Knife kills 14 in 477 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 58%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 31x 4K, 9 aces in 229 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (3.9).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 7.8+3.9 · Ø 3.9 better than 96%
Enemies flashed per round 0.43+0.18 · Ø 0.25 better than 88%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 85.7, Win rate at 48%
▼ Got worse
Headshots −3 pp, ELO −50

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).

Patterns

From the last 477 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −279 ELO
118 matches · 42% win rate
On Mirage −192 ELO
118 matches · 47% win rate
On Fridays −318 ELO, win rate 39%

wazafacc loses the most ELO in match 3 of the day: −279 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.03 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 477 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
47% better than 39%
0.74 better than 65%
86.8 better than 90%
1.04 better than 72%
51% of 451 duels better than 59%
43% of 61 situations better than 67%
Dust 2115
49% better than 47%
0.75 better than 70%
85.7 better than 84%
1.03 better than 64%
54% of 383 duels better than 74%
39% of 41 situations better than 55%
Ancient85
46% better than 35%
0.73 better than 55%
86.0 better than 86%
0.98 better than 51%
52% of 338 duels better than 63%
37% of 41 situations better than 50%
Anubis81
46% better than 36%
0.75 better than 70%
84.6 better than 80%
1.04 better than 71%
47% of 267 duels better than 34%
35% of 43 situations better than 45%
Inferno46
59% better than 74%
0.76 better than 79%
94.7 better than 98%
1.06 better than 79%
50% of 211 duels right on the average
40% of 20 situations better than 63%
Cache19
63% -
0.84 -
88.5 -
1.20-
54% of 79 duels -
47% of 19 situations -
Nuke12
33% -
0.69 -
79.1 -
0.90-
53% of 36 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wazafacc plays

Across 477 matches wazafacc averages K/R 0.74 and ADR 86.6; the rating across the 368 rated matches is 1.03. Biggest strength: Utility damage per round at 7.8, better than 96% of level 6 players. Averages 16.1 kills per match with 51% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 143 of 368 matches the rating was 1.10 or higher (39%), in 131 it was below 0.90. In 229 matches with detailed stats: 31 4Ks and 9 aces. Best month by rating: June 2026 at 1.06. wazafacc loses the most ELO in match 3 of the day (−279 ELO, win rate 42%). Things go best on Inferno (+232 ELO, win rate 59%). Match no. 4 of the day goes best: 56% win rate, +197 ELO. Got weaker: Headshots −3 pp, ELO −50. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 85.7, Win rate at 48%. Last 30 days: 82 matches, win rate 50%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.