waraxita

Chile
Streamer
302 matches tracked 64 matches in 30 days
ELO ▲ 160
2,098
30-day peak: 2,188
Rank SA ▼ 463 places
#4,759
Chile #201 in Chile
30 days · prev. #4,296 · best #4,296

How does waraxita play?

Rating 1.13 (from 164 matches) K/R 0.80 ADR 87.7 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 159 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 2.5 from the last 293
Knife kills 1 in 293 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 23x 4K, 8 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +5.6
= Stayed the same
Rating at 1.18
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −96

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.85 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −208 ELO
61 matches · 44% win rate
In match 3 of the day −175 ELO
51 matches · 41% win rate
On Saturdays −60 ELO, win rate 44%

waraxita loses the most ELO in match 2 of the day: −208 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2138
54% better than 60%
0.83 better than 85%
90.9 better than 89%
1.23 better than 93%
55% of 280 duels better than 71%
48% of 44 situations better than 77%
Mirage60
57% better than 70%
0.81 better than 81%
87.0 better than 80%
1.14 better than 84%
55% of 118 duels better than 74%
24% of 21 situations better than 15%
Anubis52
44% better than 24%
0.82 better than 87%
89.8 better than 91%
1.13 better than 83%
61% of 88 duels better than 94%
36% of 25 situations better than 46%
Inferno13
38% -
0.80 -
79.7 -
0.98-
35% of 20 duels -
50% of 2 situations -
Nuke10
60% -
0.62 -
74.1 -
0.86-
49% of 39 duels -
-
Overpass8
38% -
0.70 -
81.5 -
0.55-
0% of 4 duels -
-
Ancient7
0% -
0.64 -
73.5 -
0.60-
25% of 4 duels -
-
Cache5
20% -
0.48 -
69.1 -
0.52-
70% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How waraxita plays

Across 302 matches waraxita averages K/R 0.80 and ADR 87.7; the rating across the 164 rated matches is 1.13. Biggest strength: 3K rounds at 5.3%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 83 of 159 matches the rating was 1.10 or higher (52%), in 48 it was below 0.90. In 95 matches with detailed stats: 23 4Ks and 8 aces. Best month by rating: October 2026 at 1.22. waraxita loses the most ELO in match 2 of the day (−208 ELO, win rate 44%). Things go best from match 5 of the day (+346 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +346 ELO. Improved over the last three months: K/R +0.07, ADR +5.6. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −96. Unchanged in recent months: Rating at 1.18. Last 30 days: 64 matches, win rate 55%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.