Wackocheung

Hong Kong
Moderator Streamer Player Viewer

865 followers 1 stream in 30 days 1 avg. viewers last live on Oct 17, 2026

288 matches tracked 13 matches in 30 days
ELO ▼ 71
889
30-day peak: 987
Rank SEA
#54,128
Hong Kong #2,119 in Hong Kong

How does Wackocheung play?

Rating 0.94 (from 156 matches) K/R 0.71 ADR 78.7 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 3 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 3

Compared with 758 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 75%
Opening duels won 45%−4 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+11 pp · Ø 33% better than 81%
Clutch 1v2 won 24%+5 pp · Ø 19% better than 75%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (42%).

Headshot rate 56%+14 pp · Ø 42% better than 98%
AWP share of kills 1%−11 pp · Ø 12% better than 8%
K/D 0.90−0.02 · Ø 0.92 better than 44%
Pistol kills per match 2.4
Knife kills 4 in 288 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly above the average (3.6%).

2K rounds 11.5%−0.8 pp · Ø 12.3% better than 31%
3K rounds 3.9%+0.3 pp · Ø 3.6% better than 75%
MVPs per match 2.1+0.1 · Ø 2.0 better than 66%
4Ks and aces 8x 4K, 2 aces in 66 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 26%−8 pp · Ø 34% better than 11%
Utility damage per round 2.4−1.2 · Ø 3.6 better than 23%
Enemies flashed per round 0.09−0.13 · Ø 0.22 better than 14%
Deaths per round 79%+5 pp · Ø 74% better than 5%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.72, Rating at 0.95, ADR at 77.7
▼ Got worse
Win rate −3 pp, ELO −102

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.71). Slightly above the average (0.68).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −277 ELO
49 matches · 39% win rate
In match 2 of the day −171 ELO
46 matches · 41% win rate
On Thursdays −45 ELO, win rate 43%

Wackocheung loses the most ELO in match 1 of the day: −277 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 37 · Overpass
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
46% better than 42%
0.74 better than 78%
82.5 better than 83%
0.93 right on the average
44% of 241 duels better than 30%
41% of 27 situations better than 61%
Dust 282
51% better than 58%
0.69 better than 55%
77.5 better than 56%
0.93 better than 44%
46% of 225 duels better than 38%
30% of 10 situations better than 33%
Ancient34
44% better than 29%
0.69 better than 62%
75.6 better than 56%
0.91 better than 54%
49% of 96 duels better than 65%
50% of 8 situations better than 79%
Inferno34
47% better than 34%
0.71 better than 72%
78.0 better than 65%
1.01 better than 76%
42% of 91 duels better than 24%
67% of 6 situations better than 98%
Anubis27
52% better than 56%
0.71 better than 68%
77.6 better than 59%
0.90 better than 42%
56% of 104 duels better than 92%
100% of 7 situations better than 99%
Nuke21
48% better than 45%
0.74 better than 70%
77.1 better than 56%
1.12-
44% of 34 duels better than 32%
60% of 5 situations better than 91%
Cache3
0% -
0.48 -
53.7 -
0.36-
17% of 12 duels -
-
Overpass3
67% -
0.73 -
88.4 -
1.46-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wackocheung plays

Across 288 matches Wackocheung averages K/R 0.71 and ADR 78.7; the rating across the 156 rated matches is 0.94. Biggest strength: Headshot rate at 56%, better than 98% of level 3 players. Most room to improve: Deaths per round at 79%, better than only 5% of level 3 players. Averages 15.5 kills per match with 56% headshots. The strongest map is Anubis with a 52% win rate in 27 matches. In 43 of 156 matches the rating was 1.10 or higher (28%), in 77 it was below 0.90. In 66 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. Wackocheung loses the most ELO in match 1 of the day (−277 ELO, win rate 39%). Things go best in match 3 of the day (+122 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +122 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −3 pp, ELO −102. Unchanged in recent months: K/R at 0.72, Rating at 0.95, ADR at 77.7. Last 30 days: 13 matches, win rate 38%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.