w_heinzz

Germany
Streamer Player Viewer
353 matches tracked 34 matches in 30 days
ELO ▼ 100
2,179
30-day peak: 2,309
Rank EU
#143,829
Germany #3,834 in Germany

How does w_heinzz play?

Rating 1.09 (from 206 matches) K/R 0.81 ADR 86.5 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 206 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.9
Knife kills 3 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 23x 4K, 3 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.82, ADR at 88.2
▼ Got worse
Headshots −4 pp, Win rate −5 pp, ELO −56

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −220 ELO
98 matches · 46% win rate
In match 3 of the day −212 ELO
62 matches · 42% win rate
On Sundays −128 ELO, win rate 39%

w_heinzz loses the most ELO on Mirage: −220 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 42 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
46% better than 30%
0.76 better than 61%
82.5 better than 61%
1.01 better than 46%
45% of 299 duels better than 18%
41% of 27 situations better than 57%
Anubis90
60% better than 79%
0.86 better than 94%
92.2 better than 94%
1.22 better than 95%
58% of 372 duels better than 85%
55% of 31 situations better than 87%
Cache65
55% -
0.84 -
88.7 -
1.11-
63% of 201 duels -
33% of 36 situations -
Inferno38
50% better than 38%
0.76 better than 67%
83.8 better than 64%
1.02 better than 46%
47% of 177 duels better than 21%
53% of 17 situations better than 85%
Dust 230
30% better than 2%
0.83 better than 85%
85.8 better than 73%
1.09-
47% of 34 duels better than 26%
0% of 1 situations better than 1%
Nuke19
32% better than 2%
0.78 better than 58%
81.1 better than 42%
1.03-
54% of 57 duels better than 57%
30% of 10 situations better than 24%
Ancient8
63% -
0.79 -
82.2 -
1.00-
55% of 20 duels -
33% of 3 situations -
Overpass3
67% -
0.73 -
80.9 -
1.18-
45% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w_heinzz plays

Across 353 matches w_heinzz averages K/R 0.81 and ADR 86.5; the rating across the 206 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Anubis with a 60% win rate in 90 matches. In 98 of 206 matches the rating was 1.10 or higher (48%), in 66 it was below 0.90. In 93 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. w_heinzz loses the most ELO on Mirage (−220 ELO, win rate 46%). Things go best on Anubis (+326 ELO, win rate 60%). Improved over the last three months: Rating +0.08. Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −56. Unchanged in recent months: K/R at 0.82, ADR at 88.2. Last 30 days: 34 matches, win rate 44%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.