w3l_128

Russia
Player
31 matches tracked 31 matches in 30 days
ELO ▲ 44
843
30-day peak: 843
Rank EU
#1,436,525
Russia #406,797 in Russia

How does w3l_128 play?

Rating 1.01 K/R 0.71 ADR 80.4 from 31 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 31 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 10% normal 0.90 to 1.09 13% weak 0.75 to 0.89 3% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most
Level 3

Compared with 847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 8%
Opening duels won 51%+3 pp · Ø 48% better than 79%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (35%).

Clutch 1v1 won 21%−14 pp · Ø 35% better than 2%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 36%
Clutch kills per match 1.1−0.4 · Ø 1.5 better than 15%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly above the average (0.92).

Headshot rate 39%−3 pp · Ø 42% better than 37%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 1.00+0.08 · Ø 0.92 better than 83%
Pistol kills per match 1.7

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.0).

2K rounds 12.1%0.0 pp · Ø 12.1% right on the average
3K rounds 4.9%+1.3 pp · Ø 3.6% better than 95%
MVPs per match 2.5+0.5 · Ø 2.0 better than 95%
4Ks and aces 3x 4K, 1 ace in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.23).

Utility hit rate 34%+1 pp · Ø 33% better than 54%
Utility damage per round 1.4−2.2 · Ø 3.6 better than 7%
Enemies flashed per round 0.06−0.17 · Ø 0.23 better than 6%
Deaths per round 72%−2 pp · Ø 74% better than 77%

Patterns

Soon this shows where w3l_128 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Longest win streak: 3 wins in a row · Nuke
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 31 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
36% -
0.62 -
76.0 -
0.87-
63% of 27 duels -
0% of 4 situations -
Nuke7
57% -
0.81 -
94.5 -
1.06-
56% of 25 duels -
33% of 3 situations -
Inferno5
40% -
0.78 -
83.5 -
1.14-
38% of 13 duels -
50% of 2 situations -
Dust 24
50% -
0.65 -
69.2 -
0.91-
33% of 6 duels -
0% of 2 situations -
Ancient3
0% -
0.73 -
70.5 -
1.14-
27% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w3l_128 plays

Across 31 matches w3l_128 averages K/R 0.71, ADR 80.4 and a rating of 1.01. Biggest strength: 3K rounds at 4.9%, better than 95% of level 3 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 3 players. Averages 15.6 kills per match with 39% headshots. In 13 of 31 matches the rating was 1.10 or higher (42%), in 14 it was below 0.90. In 31 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 31 matches, win rate 42%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.