tev3nty

United Kingdom
Streamer Player
141 matches tracked 27 matches in 30 days

How does tev3nty play?

Rating 1.09 (from 41 matches) K/R 0.74 ADR 79.2 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 11%
AWP share of kills 28%+18 pp · Ø 10% better than 96%
K/D 1.10+0.08 · Ø 1.02 better than 79%
Pistol kills per match 2.7
Knife kills 6 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 93%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 14%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 7x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 51%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.75, ADR at 77.5, Win rate at 51%
▼ Got worse
ELO −61

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.80. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.73).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −164 ELO
22 matches · 36% win rate
In match 2 of the day −3 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 +122 ELO, win rate 45%
On Tuesdays −72 ELO, win rate 38%

tev3nty loses the most ELO on Dust 2: −164 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.91 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% right on the average
0.73 right on the average
76.6 better than 31%
1.14 better than 85%
55% of 67 duels better than 74%
44% of 18 situations better than 67%
Ancient25
60% better than 79%
0.84 better than 90%
90.2 better than 89%
1.19-
60% of 15 duels better than 91%
40% of 5 situations better than 58%
Dust 222
36% better than 8%
0.67 better than 21%
71.9 better than 10%
0.91-
52% of 29 duels better than 60%
40% of 5 situations better than 58%
Anubis17
53% better than 56%
0.63 better than 5%
72.0 better than 9%
1.00-
50% of 28 duels better than 41%
38% of 8 situations right on the average
Nuke11
36% -
0.79 -
85.0 -
1.15-
64% of 11 duels -
0% of 1 situations -
Inferno8
63% -
0.77 -
83.7 -
0.92-
56% of 9 duels -
-
Cache4
50% -
0.71 -
79.8 -
1.91-
50% of 4 duels -
100% of 2 situations -
Overpass3
33% -
0.81 -
84.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tev3nty plays

Across 141 matches tev3nty averages K/R 0.74 and ADR 79.2; the rating across the 41 rated matches is 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 11% of level 9 players. Averages 16.5 kills per match with 40% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 18 of 41 matches the rating was 1.10 or higher (44%), in 14 it was below 0.90. In 39 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. tev3nty loses the most ELO on Dust 2 (−164 ELO, win rate 36%). Things go best on Mirage (+149 ELO, win rate 51%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −61. Unchanged in recent months: K/R at 0.75, ADR at 77.5, Win rate at 51%. Last 30 days: 27 matches, win rate 48%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.