vvvzzaa

Poland
Streamer Player

10 followers 3 streams in 30 days 2 avg. viewers last live on Sep 29, 2026

371 matches tracked

How does vvvzzaa play?

Rating 0.99 (from 255 matches) K/R 0.76 ADR 84.3 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 253 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.6 from the last 369
Knife kills 7 in 369 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (12.9%).

2K rounds 15.3%+2.4 pp · Ø 12.9% better than 94%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 5x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 83.1
▼ Got worse
Headshots −2 pp, Win rate −10 pp, ELO −184

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.71).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −222 ELO
49 matches · 39% win rate
On Anubis −78 ELO
59 matches · 44% win rate
Between 0:00 and 6:00 −121 ELO, win rate 41%
On Fridays −287 ELO, win rate 39%

vvvzzaa loses the most ELO in match 4 of the day: −222 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
48% better than 44%
0.75 better than 69%
84.3 better than 80%
0.96 better than 39%
50% of 451 duels right on the average
47% of 32 situations better than 76%
Anubis59
44% better than 27%
0.75 better than 69%
86.7 better than 87%
0.95 better than 31%
53% of 161 duels better than 63%
39% of 23 situations better than 49%
Ancient53
53% better than 61%
0.78 better than 78%
87.8 better than 89%
0.99 right on the average
55% of 246 duels better than 76%
18% of 17 situations better than 8%
Nuke50
52% right on the average
0.79 better than 74%
84.6 better than 68%
1.09 better than 72%
51% of 168 duels right on the average
38% of 16 situations right on the average
Cache30
53% -
0.77 -
83.0 -
1.07-
57% of 84 duels -
63% of 8 situations -
Dust 226
46% better than 34%
0.69 better than 35%
78.7 better than 46%
0.93-
42% of 45 duels better than 12%
29% of 7 situations better than 26%
Inferno13
23% -
0.68 -
75.7 -
0.93-
51% of 41 duels -
25% of 4 situations -
Overpass8
50% -
0.77 -
84.6 -
1.01-
56% of 16 duels -
50% of 2 situations -
Vertigo4
75% -
0.90 -
93.0 -
1.28-
44% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vvvzzaa plays

Across 371 matches vvvzzaa averages K/R 0.76 and ADR 84.3; the rating across the 255 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%, better than 87% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 14% of level 7 players. Averages 16.5 kills per match with 49% headshots. The strongest map is Ancient with a 53% win rate in 53 matches. In 92 of 253 matches the rating was 1.10 or higher (36%), in 107 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. vvvzzaa loses the most ELO in match 4 of the day (−222 ELO, win rate 39%). Things go best on Ancient (+164 ELO, win rate 53%). Got weaker: Headshots −2 pp, Win rate −10 pp, ELO −184. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 83.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.