vvvik7979

North Korea
Player
485 matches tracked 155 matches in 30 days
ELO ▼ 33
2,046
30-day peak: 2,238
Rank EU
#212,213
North Korea #360 in North Korea

How does vvvik7979 play?

Rating 1.03 (from 385 matches) K/R 0.75 ADR 83.9 from 485 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 385 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 2 in 485 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 42x 4K, 6 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +100
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 83.8, Headshots at 50%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 485 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −243 ELO
20 matches · 25% win rate
On Inferno −138 ELO
54 matches · 44% win rate
On Saturdays −164 ELO, win rate 38%

vvvik7979 loses the most ELO on Nuke: −243 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.34 · Anubis
  5. Reached level 10 · Dust 2

Maps in detail

from the last 485 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2144
49% better than 40%
0.73 better than 45%
81.9 better than 55%
1.02 better than 46%
50% of 430 duels better than 42%
34% of 68 situations better than 43%
Ancient92
50% better than 45%
0.77 better than 64%
87.0 better than 77%
1.01 better than 42%
55% of 249 duels better than 70%
29% of 35 situations better than 26%
Anubis84
56% better than 63%
0.77 better than 66%
87.8 better than 86%
1.08 better than 67%
53% of 316 duels better than 61%
27% of 44 situations better than 26%
Mirage78
53% better than 57%
0.74 better than 53%
81.0 better than 54%
1.01 better than 46%
46% of 259 duels better than 22%
30% of 37 situations better than 27%
Inferno54
44% better than 22%
0.73 right on the average
82.1 better than 56%
1.04 better than 54%
50% of 193 duels better than 39%
27% of 26 situations better than 25%
Nuke20
25% better than 1%
0.69 better than 18%
80.7 better than 41%
0.93-
55% of 58 duels better than 62%
0% of 8 situations better than 1%
Cache12
42% -
0.81 -
86.4 -
1.15-
56% of 61 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vvvik7979 plays

Across 485 matches vvvik7979 averages K/R 0.75 and ADR 83.9; the rating across the 385 rated matches is 1.03. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Anubis with a 56% win rate in 84 matches. In 149 of 385 matches the rating was 1.10 or higher (39%), in 140 it was below 0.90. In 288 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: August 2026 at 1.16. vvvik7979 loses the most ELO on Nuke (−243 ELO, win rate 25%). Things go best on Anubis (+308 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +187 ELO. Improved over the last three months: ELO +100. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 83.8, Headshots at 50%, Win rate at 50%. Last 30 days: 155 matches, win rate 49%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.