VoX_Cs2

USA
Streamer
209 matches tracked 12 matches in 30 days Follow on Twitch
ELO ▼ 159
1,975
30-day peak: 2,159
Rank NA ▼ 2,583 places
#8,030 #4,663 in US
30 days · before #5,447 · best #5,447

How does VoX_Cs2 play?

Rating 0.90 (from 16 matches) K/R 0.74 ADR 81.9 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 16 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 38%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 46%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 95%
Clutch 1v2 won 16%−5 pp better than 19%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+11 pp better than 95%
AWP share of kills 1%−10 pp better than 6%
K/D 0.99−0.01 better than 41%
Pistol kills per match 3.1 from the last 208
Knife kills 3 in 208 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.9 pp better than 69%
Rounds with 3K 4.2%+0.3 pp better than 60%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 24x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 28%
Utility damage per round 3.8−0.5 better than 42%
Enemies flashed per round 0.29+0.01 better than 55%
Rounds with a death 75%+3 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +102
= Stayed the same
K/R at 0.74, ADR at 81.9, Headshots at 59%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.72).

Patterns

From the last 208 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −220 ELO
52 matches · 42% wins
On Anubis −70 ELO
47 matches · 45% wins
Between 0:00 and 6:00 −63 ELO, win rate 45%
On Fridays −52 ELO, win rate 40%

VoX_Cs2 loses the most ELO in match 1 of the day: −220 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.49 · Cache
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% level
0.73 level
80.2 better than 51%
0.91-
45% of 344 duels better than 19%
43% of 37 situations better than 66%
Anubis47
45% better than 31%
0.71 better than 39%
82.4 better than 62%
0.79-
49% of 245 duels better than 42%
43% of 14 situations better than 64%
Ancient44
55% better than 64%
0.77 better than 69%
84.0 better than 67%
0.60-
50% of 208 duels better than 47%
48% of 25 situations better than 72%
Cache25
60% -
0.74 -
82.1 -
1.07-
53% of 138 duels -
60% of 10 situations -
Nuke22
41% better than 10%
0.76 level
82.8 better than 54%
1.24-
46% of 124 duels better than 20%
42% of 12 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How VoX_Cs2 plays

Across 209 matches VoX_Cs2 averages K/R 0.74 and ADR 81.9; the rating across the 16 rated matches is 0.90. Biggest strength: Headshot rate at 59%. That is better than 95% of players on level 9. Most room to improve: Opening duels won at 46%. That is better than only 15% of players on level 9. On average 16.0 kills per match, 59% of them headshots. The strongest map is Cache with a 60% win rate in 25 matches. In 4 of 16 matches the rating was 1.10 or higher (25%), in 9 it was below 0.90. In 143 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. VoX_Cs2 loses the most ELO in match 1 of the day (−220 ELO, win rate 42%). Things go best in match 2 of the day (+184 ELO, win rate 56%). Improved over the last three months: ELO +102. Unchanged in recent months: K/R at 0.74, ADR at 81.9, Headshots at 59%, Win rate at 50%. Last 30 days: 12 matches, win rate 25%, ELO balance −184.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.