vov1aaa

Russia
Streamer
39 matches tracked 22 matches in 30 days Follow on Twitch
ELO ▼ 162
833
30-day peak: 998
Rank EU
#1,399,132 #396,977 in RU

How does vov1aaa play?

Rating 0.73 (from 34 matches) K/R 0.53 ADR 59.0 from 39 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 3
0.73
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 21%
Rating spread from 34 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 6% normal 0.90 to 1.09 9% weak 0.75 to 0.89 21% very weak below 0.75 59%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. Far more AWP kills than the level 3 average. More first kills per match than the level 3 average.
ClutcherAWPerEntry
better than most on level 3 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 96%
Opening duels won 36%−13 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 34%
Clutch 1v2 won 6%−15 pp better than 1%
Clutch kills per match 2.2+0.6 better than 93%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 36%−6 pp better than 21%
AWP share of kills 35%+24 pp better than 97%
K/D 0.70−0.24 better than 2%
Pistol kills per match 1.7 from the last 34
Knife kills 1 in 34 matches

Impact

Average
Damage and big rounds
Rounds with 2K 8.3%−4.5 pp better than 2%
Rounds with 3K 1.8%−1.8 pp better than 3%
MVPs per match 2.7+0.6 better than 99%
4Ks and aces 1x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 51%+17 pp better than 99%
Utility damage per round 2.6−1.1 better than 27%
Enemies flashed per round 0.14−0.09 better than 26%
Rounds with a death 76%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: October 2026 with 0.61.

Patterns

From the last 34 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Mirage
  2. Most kills in a match: 24 · Awp_rome

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis7
43% -
0.61 -
66.2 -
0.83-
40% of 30 duels -
100% of 2 situations -
Dust 26
50% -
0.70 -
70.5 -
0.94-
33% of 27 duels -
0% of 2 situations -
Mirage5
60% -
0.61 -
63.5 -
0.88-
56% of 18 duels -
33% of 3 situations -
Ancient3
0% -
0.42 -
56.4 -
0.51-
20% of 15 duels -
0% of 1 situations -
Inferno3
0% -
0.56 -
66.3 -
0.67-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vov1aaa plays

Across 39 matches vov1aaa averages K/R 0.53 and ADR 59.0; the rating across the 34 rated matches is 0.73. Biggest strength: Utility with impact at 51%. That is better than 99% of players on level 3. Most room to improve: Rating at 0.73. That is better than only 1% of players on level 3. On average 9.9 kills per match, 36% of them headshots. In 4 of 34 matches the rating was 1.10 or higher (12%), in 27 it was below 0.90. In 39 matches with detailed stats: 1 4Ks and 1 aces. Best month by rating: October 2026 at 0.82. Last 30 days: 22 matches, win rate 41%, ELO balance −141.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.